Further file organization
Further file organization
This commit is contained in:
138
nwn/nwnprc/trunk/psionics/psi_pow_wepnrg.nss
Normal file
138
nwn/nwnprc/trunk/psionics/psi_pow_wepnrg.nss
Normal file
@@ -0,0 +1,138 @@
|
||||
/** @file psi_pow_wepnrg
|
||||
|
||||
Weapon of Energy
|
||||
|
||||
Psychokinesis [see text]
|
||||
Level: Psychic warrior 4
|
||||
Range: Touch
|
||||
Target: Weapon touched
|
||||
Duration: 1 round/level
|
||||
Power Points: 7
|
||||
Metapsionics: Extend
|
||||
|
||||
You can use this power to energize a weapon. That weapon deals an extra 1d8
|
||||
points of cold, electricity, or fire damage (as chosen by you at the time of
|
||||
manifestation) on a successful hit.
|
||||
|
||||
If this power is manifested on a already benefiting from the effect of the
|
||||
power, the newer manifestation supersedes the older manifestation, even if
|
||||
both manifestations are of different energy types.
|
||||
|
||||
This power<65>s subtype is the same as the type of energy infused in the
|
||||
touched weapon.
|
||||
|
||||
@author Stratovarius
|
||||
@date Created: Nov 5, 2005
|
||||
@date Modified: Jul 3, 2006
|
||||
*/
|
||||
|
||||
#include "psi_inc_psifunc"
|
||||
#include "psi_inc_pwresist"
|
||||
#include "psi_spellhook"
|
||||
#include "prc_sp_func"
|
||||
|
||||
int DoPower(object oManifester, object oTarget, struct manifestation manif)
|
||||
{
|
||||
int nDamageType;
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||||
effect eVis;
|
||||
float fDuration = 6.0f * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDuration *= 2;
|
||||
|
||||
// Determine if we targeted a weapon or a creature
|
||||
if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
|
||||
{
|
||||
// It's a creature, target their primary weapon
|
||||
oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
|
||||
}
|
||||
// Make sure the target is either weapon or ammo
|
||||
if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
|
||||
GetBaseItemType(oTarget) == BASE_ITEM_ARROW ||
|
||||
GetBaseItemType(oTarget) == BASE_ITEM_BOLT ||
|
||||
GetBaseItemType(oTarget) == BASE_ITEM_BULLET
|
||||
) )
|
||||
oTarget = OBJECT_INVALID;
|
||||
|
||||
// Make sure we have a valid target
|
||||
if(!GetIsObjectValid(oTarget))
|
||||
{
|
||||
// "Target is not a weapon!"
|
||||
FloatingTextStrRefOnCreature(16826667, oManifester, FALSE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Remove previous Weapon of Energy, if any
|
||||
RemoveSpecificProperty(oTarget, ITEM_PROPERTY_DAMAGE_BONUS, -1, IP_CONST_DAMAGEBONUS_1d8, 1, "", -1, DURATION_TYPE_TEMPORARY);
|
||||
|
||||
// Determine damage type and VFX
|
||||
switch(manif.nSpellID)
|
||||
{
|
||||
case POWER_WEAPON_ENERGY_COLD:
|
||||
nDamageType = IP_CONST_DAMAGETYPE_COLD;
|
||||
eVis = EffectVisualEffect(VFX_IMP_PULSE_COLD);
|
||||
break;
|
||||
case POWER_WEAPON_ENERGY_ELEC:
|
||||
nDamageType = IP_CONST_DAMAGETYPE_ELECTRICAL;
|
||||
eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
|
||||
break;
|
||||
case POWER_WEAPON_ENERGY_FIRE:
|
||||
nDamageType = IP_CONST_DAMAGETYPE_FIRE;
|
||||
eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
|
||||
break;
|
||||
|
||||
default:{
|
||||
string sErr = "psi_pow_wepnrg: ERROR: Unknown spellID: " + IntToString(manif.nSpellID);
|
||||
if(DEBUG) { DoDebug(sErr); Die(); }
|
||||
else WriteTimestampedLogEntry(sErr);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply the itemproperties
|
||||
itemproperty ipNrg = ItemPropertyDamageBonus(nDamageType, IP_CONST_DAMAGEBONUS_1d8);
|
||||
AddItemProperty(DURATION_TYPE_TEMPORARY, ipNrg, oTarget, fDuration);
|
||||
|
||||
// Do some VFX
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget));
|
||||
DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)));
|
||||
DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)));
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oTarget), fDuration);
|
||||
|
||||
return TRUE; //Held charge is used if at least 1 touch from twinned power hits
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
if(!PsiPrePowerCastCode()) return;
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif;
|
||||
int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags
|
||||
if(!nEvent) //normal cast
|
||||
{
|
||||
manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(),
|
||||
METAPSIONIC_EXTEND
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget)
|
||||
{ //holding the charge, manifesting power on self
|
||||
SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges
|
||||
SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif);
|
||||
return;
|
||||
}
|
||||
DoPower(oManifester, oTarget, manif);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(nEvent & PRC_SPELL_EVENT_ATTACK)
|
||||
{
|
||||
manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION);
|
||||
if(DoPower(oManifester, oTarget, manif))
|
||||
DecrementSpellCharges(oManifester);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user