Further file organization
Further file organization
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81
nwn/nwnprc/trunk/psionics/psi_pow_ubiqvis.nss
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81
nwn/nwnprc/trunk/psionics/psi_pow_ubiqvis.nss
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/*
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----------------
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Ubiquitous Vision
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psi_pow_ubiqvis
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----------------
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25/3/04 by Stratovarius
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*/ /** @file
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Ubiquitous Vision
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Clairsentience
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Level: Psion/wilder 3, psychic warrior 3
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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Power Points: 5
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Metapsionics: Extend
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You have metaphoric <20>eyes in the back of your head,<2C> and on the sides and
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top as well, granting you benefits in specific situations. In effect, you
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have a 360-degree sphere of sight, allowing you a perfect view of creatures
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that might otherwise flank you. Thus, flanking opponents gain no bonus on
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their attack rolls, and rogues are denied their sneak attack ability because
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you do not lose your Dexterity bonus (but they may still sneak attack you if
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you are caught flat-footed). Your Spot and Search checks gain a +4
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enhancement bonus.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectSkillIncrease(SKILL_SPOT, 4);
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_SEARCH, 4));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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float fDuration = 600.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Uncanny Dodge II gives immunity to flanking in EE
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itemproperty ipUD = PRCItemPropertyBonusFeat(IP_CONST_FEAT_UNCANNY_DODGE1);
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IPSafeAddItemProperty(GetPCSkin(oTarget), ipUD, fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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itemproperty ipUD2 = PRCItemPropertyBonusFeat(IP_CONST_FEAT_UNCANNY_DODGE2);
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IPSafeAddItemProperty(GetPCSkin(oTarget), ipUD2, fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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// Apply effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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}// end if - Successfull manifestation
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}
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