Further file organization
Further file organization
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103
nwn/nwnprc/trunk/psionics/psi_pow_timehopm.nss
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103
nwn/nwnprc/trunk/psionics/psi_pow_timehopm.nss
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/*
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----------------
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Time Hop, Mass
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psi_pow_timehopm
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----------------
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8/4/05 by Stratovarius
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*/ /** @file
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Time Hop, Mass
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Psychoportation
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Level: Nomad 8
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Targets: All willing creatures in range
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Duration: 1 hour; see text
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Power Points: 15
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Metapsionics: None
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As time hop, except you affect all willing subjects in range, including
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yourself.
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Augment: For each additional power point spent, the duration of this power
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increases by 1 hour.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oMainTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_NONE
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectCutsceneParalyze();
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eLink = EffectLinkEffects(eLink, EffectCutsceneGhost());
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eLink = EffectLinkEffects(eLink, EffectEthereal());
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eLink = EffectLinkEffects(eLink, EffectSpellImmunity(SPELL_ALL_SPELLS));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
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object oTarget;
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location lTarget = PRCGetSpellTargetLocation();
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float fRadius = FeetToMeters(25.0f + (5.0f * (manif.nManifesterLevel / 2)));
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float fDuration = HoursToSeconds(1 + manif.nTimesAugOptUsed_1);
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget == oManifester || // Target self
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spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oManifester) // Only target allies
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, FALSE, manif.nSpellID, oManifester);
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// Apply effect. Not dispellable
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, FALSE);
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}// end if - Targeting check
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// Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end if - Successfull manfiestation
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}
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