Further file organization
Further file organization
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133
nwn/nwnprc/trunk/psionics/psi_pow_shrpainf.nss
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133
nwn/nwnprc/trunk/psionics/psi_pow_shrpainf.nss
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/*
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----------------
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Share Pain, Forced
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psi_pow_shrpainf
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----------------
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19/2/04 by Stratovarius
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*/ /** @file
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Share Pain, Forced
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Psychometabolism
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Level: Psion/wilder 3
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: One creature
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Duration: 1 round/level
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Saving Throw: Fortitude negates
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Power Resistance: Yes
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Power Points: 5
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Metapsionics: Extend, Twin
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As share pain, except as noted here.
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You attempt to force the sharing of your wounds with an unwilling creature,
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and for less time. If you are immune to the type of damage dealt, the target
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takes no damage.
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Augment: For every 2 additional power points you spend, this power<65>s save DC
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increases by 1.
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Implementation notes:
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You may not have more than one Share Pain or Share Pain, Forced active at
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any one time. Any subsequent uses override the previous.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nManifesterLevel, int nBeatsRemaining);
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void main()
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{
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// Power use hook
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if(!PsiPrePowerCastCode()) return;
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int bSuccess = FALSE;
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effect eDurPos = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
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effect eDurNeg = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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float fDuration = 6.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen) && PRCGetIsAliveCreature(oTarget))
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{
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// Save - Fortitude negates
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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bSuccess = TRUE;
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}// end if - Save
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}// end if - SR check
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}// end for - Twin Power
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// This stuff should only be done once, even if the the power is twinned and both attempts succeed
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if(bSuccess)
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{
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// Get the OnHitCast: Unique on the manifester's armor / hide
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ExecuteScript("prc_keep_onhit_a", oManifester);
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// Hook eventscript
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AddEventScript(oManifester, EVENT_ONHIT, "psi_pow_shrpnaux", TRUE, FALSE);
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// Store the target for use in the damage script
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SetLocalObject(oManifester, "PRC_Power_SharePain_Target", oTarget);
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// Do VFX for the monitor to look for
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDurNeg, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDurPos, oManifester, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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// Start effect end monitor
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, manif.nManifesterLevel, FloatToInt(fDuration) / 6));
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}// end if - The power affected the target at least once
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}// end if - Successfull manifestation
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}
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void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nManifesterLevel, int nBeatsRemaining)
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{
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// Has the power ended since the last beat, or does the duration run out now
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if((--nBeatsRemaining == 0) ||
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GetIsDead(oTarget) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) ||
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PRCGetDelayedSpellEffectsExpired(nSpellID, oManifester, oManifester) ||
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GetDistanceBetween(oManifester, oTarget) > FeetToMeters(25.0f + (5.0f * (nManifesterLevel / 2)))
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)
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{
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if(DEBUG) DoDebug("psi_pow_shrpain: Effect expired, clearing");
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// Clear the target local
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DeleteLocalObject(oManifester, "PRC_Power_SharePain_Target");
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// Remove the eventscript
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RemoveEventScript(oManifester, EVENT_ONHIT, "psi_pow_shrpnaux", TRUE, FALSE);
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// Remove remaining effects
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PRCRemoveSpellEffects(nSpellID, oManifester, oTarget);
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PRCRemoveSpellEffects(nSpellID, oManifester, oManifester);
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}
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else
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DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nManifesterLevel, nBeatsRemaining));
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}
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