Further file organization
Further file organization
This commit is contained in:
126
nwn/nwnprc/trunk/psionics/psi_pow_retrieve.nss
Normal file
126
nwn/nwnprc/trunk/psionics/psi_pow_retrieve.nss
Normal file
@@ -0,0 +1,126 @@
|
||||
/*
|
||||
----------------
|
||||
Retrieve
|
||||
|
||||
psi_pow_retrieve
|
||||
----------------
|
||||
|
||||
27/3/05 by Stratovarius
|
||||
*/ /** @file
|
||||
|
||||
Retrieve
|
||||
|
||||
Psychoportation (Teleportation)
|
||||
Level: Psion/wilder 6
|
||||
Manifesting Time: 1 standard action
|
||||
Range: Medium (100 ft. + 10 ft./ level)
|
||||
Target: One object you can hold or carry in one hand, weighing up to 10 lb./level
|
||||
Duration: Instantaneous
|
||||
Saving Throw: Will negates; see text
|
||||
Power Resistance: No
|
||||
Power Points: 11
|
||||
Metapsionics: None
|
||||
|
||||
You automatically teleport an item you can see within range directly to your
|
||||
hand. If the object is in the possession of an opponent, it comes to your
|
||||
hand if your opponent fails a Will save. *
|
||||
|
||||
Augment: For every additional power point you spend, the weight limit of the
|
||||
target increases by 10 pounds.
|
||||
|
||||
|
||||
Implementation notes:
|
||||
WARNING: The method used for moving the object involves creating a copy and
|
||||
destroying the original. This may break some modules.
|
||||
* The power will only take a weapon from the main hand if targeted at a
|
||||
creature, and only if that creature is set to be disarmable.
|
||||
*/
|
||||
|
||||
#include "psi_inc_psifunc"
|
||||
#include "psi_inc_pwresist"
|
||||
#include "psi_spellhook"
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_inc_teleport"
|
||||
|
||||
void main()
|
||||
{
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2004-11-02 by Stratovarius
|
||||
If you want to make changes to all powers,
|
||||
check psi_spellhook to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
|
||||
1, PRC_UNLIMITED_AUGMENTATION
|
||||
),
|
||||
METAPSIONIC_NONE
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
int nDC = GetManifesterDC(oManifester);
|
||||
int nMaxWeight = 100 * (manif.nManifesterLevel + manif.nTimesAugOptUsed_1); // Weight is tenths of a pound
|
||||
|
||||
// Make sure the target can be teleported
|
||||
if(GetCanTeleport(oTarget, GetLocation(oTarget), TRUE))
|
||||
{
|
||||
// If target is an item
|
||||
if(GetObjectType(oTarget) == OBJECT_TYPE_ITEM)
|
||||
{
|
||||
// And light enough
|
||||
if(GetWeight(oTarget) <= nMaxWeight)
|
||||
{
|
||||
// Copy it
|
||||
CopyItem(oTarget, oManifester, FALSE);
|
||||
MyDestroyObject(oTarget); // Make sure the item does get destroyed
|
||||
}
|
||||
else
|
||||
FloatingTextStrRefOnCreature(16824062, oManifester, FALSE); // "This item is too heavy for you to pick up"
|
||||
}// end if - Target is an item
|
||||
else if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
|
||||
{
|
||||
// Check disarmability
|
||||
if(GetIsCreatureDisarmable(oTarget) && !GetPRCSwitch(PRC_PNP_DISARM))
|
||||
{
|
||||
// Let the AI know
|
||||
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
||||
|
||||
// Save - Will negates
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE))
|
||||
{
|
||||
// Target the creature's mainhand weapon
|
||||
oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
|
||||
|
||||
// Check that there was anything in the slot
|
||||
if(GetIsObjectValid(oTarget))
|
||||
{
|
||||
// Make sure it's light enough
|
||||
if(GetWeight(oTarget) <= nMaxWeight)
|
||||
{
|
||||
// Copy it and destroy the original
|
||||
CopyItem(oTarget, oManifester, FALSE);
|
||||
MyDestroyObject(oTarget); // Make sure the item does get destroyed
|
||||
}
|
||||
else
|
||||
FloatingTextStrRefOnCreature(16824062, oManifester, FALSE); // "This item is too heavy for you to pick up"
|
||||
}// end if - There is a weapon to yoink
|
||||
}// end if - Save
|
||||
}// end if - Target is disarmable
|
||||
}// end else - Target is a creature
|
||||
}// end if - Teleportability check
|
||||
}// end if - Successfull manifestation
|
||||
}
|
Reference in New Issue
Block a user