Further file organization
Further file organization
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123
nwn/nwnprc/trunk/psionics/psi_pow_metaweap.nss
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123
nwn/nwnprc/trunk/psionics/psi_pow_metaweap.nss
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/** @file psi_pow_metaweap
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Metaphysical Weapon
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Metacreativity
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Touch
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Target: Weapon touched
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Duration: 1 min./level
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Saving Throw: None
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Power Resistance: No
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Power Points: 1
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Metapsionics: Extend
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Metaphysical weapon gives a weapon a +1 enhancement bonus on attack rolls
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and damage rolls.
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Alternatively, you can affect up to 99 arrows, bolts, or bullets. The
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projectiles must be of the same type, and they have to be together (in the
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same stack).
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You can<61>t manifest this power on most natural weapons, including a psychic
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warrior<6F>s claw strike. This power does work on a weapon brought into being
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by the graft weapon power.
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Augment: If you spend 4 additional power points, this power<65>s duration
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increases to 1 hour per level.
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In addition, for every 4 additional power points you spend, this
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power improves the weapon<6F>s enhancement bonus on attack rolls and
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damage rolls by 1.
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@author Stratovarius
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@date Created: Oct 29, 2005
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@date Modified: Jul 3, 2006
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_sp_func"
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int DoPower(object oManifester, object oTarget, struct manifestation manif)
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{
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int nBonus = 1 + manif.nTimesAugOptUsed_1;
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
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itemproperty ipBonus = ItemPropertyEnhancementBonus(nBonus);
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float fDuration = (manif.nTimesAugOptUsed_1 == 0 ? 60.0f : HoursToSeconds(1)) * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Determine if we targeted a weapon or a creature
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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// It's a creature, target their primary weapon
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oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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}
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// Make sure the target is either weapon or ammo
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if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) ||
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GetBaseItemType(oTarget) == BASE_ITEM_ARROW ||
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GetBaseItemType(oTarget) == BASE_ITEM_BOLT ||
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GetBaseItemType(oTarget) == BASE_ITEM_BULLET
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) )
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oTarget = OBJECT_INVALID;
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// Make sure we have a valid target
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if(!GetIsObjectValid(oTarget))
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{
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// "Target is not a weapon!"
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FloatingTextStrRefOnCreature(16826667, oManifester, FALSE);
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return TRUE;
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}
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// Add the enhancement bonus
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipBonus, oTarget, fDuration);
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// Do VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDur, oTarget, fDuration);
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return TRUE; //Held charge is used if at least 1 touch from twinned power hits
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}
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void main()
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{
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if(!PsiPrePowerCastCode()) return;
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif;
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int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(4,
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4, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget)
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{ //holding the charge, manifesting power on self
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SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges
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SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif);
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return;
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}
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DoPower(oManifester, oTarget, manif);
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}
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION);
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if(DoPower(oManifester, oTarget, manif))
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DecrementSpellCharges(oManifester);
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}
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}
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}
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