Further file organization
Further file organization
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149
nwn/nwnprc/trunk/psionics/psi_pow_exhalebd.nss
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149
nwn/nwnprc/trunk/psionics/psi_pow_exhalebd.nss
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/*
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----------------
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Exhalation of the Black Dragon
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psi_pow_exhalebd
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----------------
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28/10/04 by Stratovarius
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*/ /** @file
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Exhalation of the Black Dragon
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Psychometabolism [Acid]
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Level: Psychic warrior 3
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Effect: Ray
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: Yes
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Power Points: 5
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Metapsionics: Chain, Empower, Maximize, Split Psionic Ray, Twin
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You spit forth vitriolic acid, originating from your mouth, at your target.
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If you succeed on a ranged touch attack, the target takes 3d6 points of
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acid damage.
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Augment: For every 2 additional power points you spend, this power<65>s damage
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increases by 1d6 points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_sp_tch"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oMainTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oMainTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_CHAIN | METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_SPLIT | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nPen = GetPsiPenetration(oManifester);
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int nNumberOfDice = 3 + manif.nTimesAugOptUsed_1;
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int nDieSize = 6;
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int nTouchAttack, i, nDamage;
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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object oSecondaryTarget = GetSplitPsionicRayTarget(manif, oMainTarget);
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object oChainTarget;
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// Determine Chain Power targets
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if(manif.bChain)
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EvaluateChainPower(manif, oMainTarget, TRUE);
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// Let the AI know
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PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
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if(GetIsObjectValid(oSecondaryTarget))
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PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester);
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if(manif.bChain)
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for(i = 0; i < array_get_size(oManifester, PRC_CHAIN_POWER_ARRAY); i++)
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PRCSignalSpellEvent(array_get_object(oManifester, PRC_CHAIN_POWER_ARRAY, i), TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Perform the Touch Attack on the main target
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nTouchAttack = PRCDoRangedTouchAttack(oMainTarget);
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if(nTouchAttack > 0)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oMainTarget, nPen))
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{
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// Calculate damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE);
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// Apply VFX and damage to main target
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
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ApplyTouchAttackDamage(oManifester, oMainTarget, nTouchAttack,
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GetTargetSpecificChangesToDamage(oMainTarget, oManifester, nDamage, TRUE, TRUE),
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DAMAGE_TYPE_ACID
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);
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// Apply damage to Chain targets
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if(manif.bChain)
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{
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// Halve the damage
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nDamage /= 2;
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for(i = 0; i < array_get_size(oManifester, PRC_CHAIN_POWER_ARRAY); i++)
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{
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oChainTarget = array_get_object(oManifester, PRC_CHAIN_POWER_ARRAY, i);
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// Apply VFX and damage to chained target. No criticals or precision-based damage here
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oChainTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT,
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EffectDamage(GetTargetSpecificChangesToDamage(oChainTarget, oManifester, nDamage, TRUE, TRUE),
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DAMAGE_TYPE_ACID
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),
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oChainTarget
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);
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}// end for - Chain targets
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}// end if - Chain Power
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}// end if - SR check
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}// end if - Touch attack hit main target
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// Perform the Touch Attack on the split ray target
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nTouchAttack = PRCDoRangedTouchAttack(oSecondaryTarget);
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if(nTouchAttack > 0)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen))
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{
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// Calculate damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, TRUE);
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// Apply VFX and damage to main target
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget);
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ApplyTouchAttackDamage(oManifester, oMainTarget, nTouchAttack,
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GetTargetSpecificChangesToDamage(oSecondaryTarget, oManifester, nDamage, TRUE, TRUE),
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DAMAGE_TYPE_ACID, TRUE
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);
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}// end if - SR check
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}// end if - Touch attack hit split ray target
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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