Further file organization
Further file organization
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87
nwn/nwnprc/trunk/psionics/psi_pow_duoclaw.nss
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87
nwn/nwnprc/trunk/psionics/psi_pow_duoclaw.nss
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/*
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----------------
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Duodimensional Claw
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psi_pow_duoclaw
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----------------
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5/11/05 by Stratovarius
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*/ /** @file
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Duodimensional Claw
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Psychometabolism
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Level: Psychic warrior 3
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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Power Points: 5
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Metapsionics: Extend
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If you have a claw attack (either from an actual natural weapon or from an
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effect such as claws of the beast), you can use this power to improve that
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weapon. Your claws become two-dimensional, making them razorsharp. The
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weapon is now psionically keen, doubling it's threat range.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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object oLClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oTarget);
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object oRClaw = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
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itemproperty ipKeen = ItemPropertyKeen();
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float fDuration = 600.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Must have claws check
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if(!(GetIsObjectValid(oLClaw) || GetIsObjectValid(oRClaw)))
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{
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// "Target does not posses a claw attack!"
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FloatingTextStrRefOnCreature(16826653, oManifester, FALSE);
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return;
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}
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// Apply the itemproperties
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipKeen, oLClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipKeen, oRClaw, fDuration);
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// Do some VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration);
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}// end if - Successfull manifestation
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}
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