Further file organization
Further file organization
This commit is contained in:
214
nwn/nwnprc/trunk/psionics/psi_pow_dominate.nss
Normal file
214
nwn/nwnprc/trunk/psionics/psi_pow_dominate.nss
Normal file
@@ -0,0 +1,214 @@
|
||||
/*
|
||||
----------------
|
||||
Dominate, Psionic
|
||||
|
||||
psi_pow_dominate
|
||||
----------------
|
||||
|
||||
16/4/05 by Stratovarius
|
||||
*/ /** @file
|
||||
|
||||
Dominate, Psionic
|
||||
|
||||
Telepathy (Compulsion) [Mind-Affecting]
|
||||
Level: Telepath 4
|
||||
Manifesting Time: 1 round
|
||||
Range: Medium (100 ft. + 10 ft./level)
|
||||
Target: One humanoid
|
||||
Duration: 1 round/level
|
||||
Saving Throw: Will negates
|
||||
Power Resistance: Yes
|
||||
Power Points: 7
|
||||
Metapsionics: Extend, Twin, Widen
|
||||
|
||||
The target temporarily becomes a faithful and loyal servant of the manifester.
|
||||
|
||||
Augment: You can augment this power in one or more of the following ways.
|
||||
1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
|
||||
2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
|
||||
3. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
|
||||
4. If you spend 1 additional power point, this power's duration is 1 hour rather than 1 round per manifester level. If you spend 2 additional power points, this power's duration is 1 day rather than 1 round per manifester level.
|
||||
In addition, for every 2 additional power points you spend to achieve any of these effects, this power<65>s save DC increases by 1.
|
||||
*/
|
||||
|
||||
#include "psi_inc_psifunc"
|
||||
#include "psi_inc_pwresist"
|
||||
#include "psi_spellhook"
|
||||
#include "prc_inc_spells"
|
||||
|
||||
int CheckRace(struct manifestation manif, object oTarget);
|
||||
|
||||
void main()
|
||||
{
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2004-11-02 by Stratovarius
|
||||
If you want to make changes to all powers,
|
||||
check psi_spellhook to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(2,
|
||||
2, 1,
|
||||
4, 1,
|
||||
2, PRC_UNLIMITED_AUGMENTATION,
|
||||
1, 2
|
||||
),
|
||||
METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
int nDC = GetManifesterDC(oManifester) + manif.nTimesGenericAugUsed;
|
||||
int nPen = GetPsiPenetration(oManifester);
|
||||
int nExtraTargets = manif.nTimesAugOptUsed_3;
|
||||
effect eMindVFX = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
|
||||
effect eDominate = EffectCutsceneDominated(); // Allows multiple dominated creatures
|
||||
effect eLink;
|
||||
location lTarget = PRCGetSpellTargetLocation();
|
||||
float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f));
|
||||
|
||||
// Calculate duration
|
||||
float fDuration;
|
||||
switch(manif.nTimesAugOptUsed_4)
|
||||
{
|
||||
case 0: fDuration = RoundsToSeconds(manif.nManifesterLevel); break;
|
||||
case 1: fDuration = HoursToSeconds(1); break;
|
||||
case 2: fDuration = HoursToSeconds(24); break;
|
||||
|
||||
default:
|
||||
if(DEBUG) DoDebug("psi_pow_dominate: ERROR: Unknown value in fourth augmentation: " + IntToString(manif.nTimesAugOptUsed_4));
|
||||
fDuration = 0.0f;
|
||||
}
|
||||
if(manif.bExtend) fDuration *= 2;
|
||||
|
||||
// Handle Twin Power
|
||||
int nRepeats = manif.bTwin ? 2 : 1;
|
||||
for(; nRepeats > 0; nRepeats--)
|
||||
{
|
||||
// Main target
|
||||
if(CheckRace(manif, oTarget))
|
||||
{
|
||||
// Let the AI know
|
||||
PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
|
||||
//Check for Power Resistance
|
||||
if(PRCMyResistPower(oManifester, oTarget, nPen))
|
||||
{
|
||||
//Make a saving throw check
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
|
||||
{
|
||||
// Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
|
||||
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
|
||||
{
|
||||
// Determine effect and apply it
|
||||
eLink = EffectLinkEffects(eMindVFX, PRCGetScaledEffect(eDominate, oTarget));
|
||||
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel));
|
||||
}
|
||||
}// end if - Save
|
||||
}// end if - SR check
|
||||
}// end if - Target type check
|
||||
|
||||
// Additional targets
|
||||
if(nExtraTargets)
|
||||
{
|
||||
// Get targets until out of potential targets or cannot affect any more
|
||||
int nTargetsLeft = nExtraTargets;
|
||||
object oExtraTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
while(nTargetsLeft > 0 && GetIsObjectValid(oExtraTarget))
|
||||
{
|
||||
if(oExtraTarget != oManifester && // Does not affect the manifester
|
||||
oExtraTarget != oTarget && // Does not affect the same target twice
|
||||
spellsIsTarget(oExtraTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester) && // User gets to pick targets
|
||||
CheckRace(manif, oExtraTarget) // Target type check
|
||||
)
|
||||
{
|
||||
// Let the AI know
|
||||
PRCSignalSpellEvent(oExtraTarget, TRUE, manif.nSpellID, oManifester);
|
||||
//Check for Power Resistance
|
||||
if(PRCMyResistPower(oManifester, oExtraTarget, nPen))
|
||||
{
|
||||
//Make a saving throw check
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oExtraTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
|
||||
{
|
||||
// Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
|
||||
if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
|
||||
{
|
||||
// Determine effect and apply it
|
||||
eLink = EffectLinkEffects(eMindVFX, PRCGetScaledEffect(eDominate, oExtraTarget));
|
||||
DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oExtraTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel));
|
||||
}
|
||||
}// end if - Save
|
||||
}// end if - SR check
|
||||
|
||||
// Use up a target slot only if we actually did something to it
|
||||
nTargetsLeft -= 1;
|
||||
}
|
||||
|
||||
//Select the next target within the spell shape.
|
||||
oExtraTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
}// end while - Target loop
|
||||
}// end if - More than one target
|
||||
}// end for - Twin Power
|
||||
}// end if - Successfull manifestation
|
||||
}
|
||||
|
||||
int CheckRace(struct manifestation manif, object oTarget)
|
||||
{
|
||||
int nRacial = MyPRCGetRacialType(oTarget);
|
||||
int bTargetRace = FALSE;
|
||||
// Check if the target is a humanoid
|
||||
if(nRacial == RACIAL_TYPE_DWARF ||
|
||||
nRacial == RACIAL_TYPE_ELF ||
|
||||
nRacial == RACIAL_TYPE_GNOME ||
|
||||
nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID ||
|
||||
nRacial == RACIAL_TYPE_HALFLING ||
|
||||
nRacial == RACIAL_TYPE_HUMAN ||
|
||||
nRacial == RACIAL_TYPE_HALFELF ||
|
||||
nRacial == RACIAL_TYPE_HALFORC ||
|
||||
nRacial == RACIAL_TYPE_HUMANOID_ORC ||
|
||||
nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN
|
||||
)
|
||||
{
|
||||
bTargetRace = TRUE;
|
||||
}
|
||||
// First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types
|
||||
if((manif.nTimesAugOptUsed_1 == 1 ||
|
||||
GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 7
|
||||
) &&
|
||||
(nRacial == RACIAL_TYPE_ANIMAL ||
|
||||
nRacial == RACIAL_TYPE_FEY ||
|
||||
nRacial == RACIAL_TYPE_GIANT ||
|
||||
nRacial == RACIAL_TYPE_MAGICAL_BEAST ||
|
||||
nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS ||
|
||||
nRacial == RACIAL_TYPE_BEAST
|
||||
))
|
||||
{
|
||||
bTargetRace = TRUE;
|
||||
}
|
||||
// First augmentation option adds aberration, dragon, elemental, and outsider to possible target types
|
||||
if((manif.nTimesAugOptUsed_2 == 1 ||
|
||||
GetLevelByClass(CLASS_TYPE_THRALLHERD, manif.oManifester) >= 9
|
||||
) &&
|
||||
(nRacial == RACIAL_TYPE_ABERRATION ||
|
||||
nRacial == RACIAL_TYPE_DRAGON ||
|
||||
nRacial == RACIAL_TYPE_ELEMENTAL ||
|
||||
nRacial == RACIAL_TYPE_OUTSIDER
|
||||
))
|
||||
{
|
||||
bTargetRace = TRUE;
|
||||
}
|
||||
|
||||
return bTargetRace;
|
||||
}
|
Reference in New Issue
Block a user