Further file organization
Further file organization
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121
nwn/nwnprc/trunk/psionics/psi_pow_decerebr.nss
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121
nwn/nwnprc/trunk/psionics/psi_pow_decerebr.nss
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/*
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----------------
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Decerebrate
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psi_pow_decerebr
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----------------
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25/2/05 by Stratovarius
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*/ /** @file
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Decerebrate
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Psychoportation [Teleportation]
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Level: Psion/wilder 7
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./level)
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Target: One living creature
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Duration: Instantaneous
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Saving Throw: Fortitude negates
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Power Resistance: Yes
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Power Points: 13
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Metapsionics: Twin
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With decerebrate, you selectively remove a portion of the creatures brain stem. The creature loses all cerebral functions,
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vision, hearing, and the ability to move. If greater restoration is cast on the target within 1 hour, the target lives.
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Otherwise, the target will die from the brain damage.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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#include "prc_inc_teleport"
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void DieMaggot(int nSpellID, object oManifester, object oTarget)
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{
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// If the target hasn't been hit with restorative effects by now, kill it
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if(!(PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) &&
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GetLocalInt(oTarget, "WasRestored")
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)
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)
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{
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DeathlessFrenzyCheck(oTarget);
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
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effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eDeath = EffectDeath();
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effect eLink2 = EffectLinkEffects(eVis, eVis2);
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eLink2 = EffectLinkEffects(eLink2, eDeath);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget);
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}
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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// Create effects
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effect eLink = GetIsImmune(oTarget, IMMUNITY_TYPE_PARALYSIS) ? // If the target is immune to normal paralysis
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EffectCutsceneParalyze() : // use cutscene paralysis
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EffectParalyze(); // Otherwise, normal paralysis
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eLink = EffectLinkEffects(eLink, EffectBlindness());
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eLink = EffectLinkEffects(eLink, EffectDeaf());
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_BLIND_DEAF_M));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZED));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD));
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && // Check if the target has a brain to mess with
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GetCanTeleport(oTarget, GetLocation(oTarget), FALSE) // And that the target can be teleported at all
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)
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{
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// Fort negates
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(1), TRUE, manif.nSpellID, manif.nManifesterLevel);
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DelayCommand((HoursToSeconds(1) + 1.0), DieMaggot(manif.nSpellID, oManifester, oTarget));
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}// end if - Failed save
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}// end if - Has a brain, and can be teleported
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}// end if - SR check
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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