Further file organization
Further file organization
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119
nwn/nwnprc/trunk/psionics/psi_pow_crysswrm.nss
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119
nwn/nwnprc/trunk/psionics/psi_pow_crysswrm.nss
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/*
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----------------
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Swarm of Crystals
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psi_pow_crysswrm
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----------------
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9/11/04 by Stratovarius
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*/ /** @file
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Swarm of Crystals
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Metacreativity (Creation)
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: 30 ft.
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Area: Cone-shaped spread
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: No
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Power Points: 3
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Metapsionics: Empower, Maximize, Twin, Widen
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Thousands of tiny crystal shards spray forth in an arc from your hand. These
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razorlike crystals slice everything in their path. Anyone caught in the cone
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takes 3d4 points of slashing damage.
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Augment: For every additional power point you spend, this power<65>s damage
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increases by 1d4 points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN | METAPSIONIC_WIDEN
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);
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if(manif.bCanManifest)
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{
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int nNumberOfDice = 3 + manif.nTimesAugOptUsed_1;
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int nDieSize = 4;
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int nDamage, i;
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effect eDamage;
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effect eSpikes = EffectVisualEffect(VFX_IMP_WALLSPIKE);
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effect eDart = EffectVisualEffect(NORMAL_DART);
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float fWidth = EvaluateWidenPower(manif, FeetToMeters(30.0f));
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float fDelay;
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location lTarget = PRCGetSpellTargetLocation();
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object oTarget;
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vector vOrigin = GetPosition(oManifester);
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vector vTarget = GetPositionFromLocation(lTarget);
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float fAngle = acos((vTarget.x - vOrigin.x) / GetDistanceBetweenLocations(GetLocation(oManifester), lTarget));
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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// Do VFX - Doesn't seem to work with darts
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//DrawLinesInACone(10, fWidth, lTarget, fAngle, DURATION_TYPE_INSTANT, NORMAL_DART, 0.0f, 20, 1.5f);
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// Loop over targets
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oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE,
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OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oManifester && // No hurting self
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spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oManifester) // Game difficulty limitations
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)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oTarget, oManifester, nDamage, TRUE, FALSE);
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_SLASHING);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget);
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//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eSpikes, oTarget);
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if(GetObjectType(oTarget) != OBJECT_TYPE_PLACEABLE) // Placeables do not like the VFX, either
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for(i = 0; i < 15; i++)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDart, oTarget);
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}// end if - Targeting check
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, fWidth, lTarget, TRUE,
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OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}// end while - Target loop
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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