Further file organization
Further file organization
This commit is contained in:
166
nwn/nwnprc/trunk/psionics/psi_pow_clrsns.nss
Normal file
166
nwn/nwnprc/trunk/psionics/psi_pow_clrsns.nss
Normal file
@@ -0,0 +1,166 @@
|
||||
/** @file psi_pow_clrsns
|
||||
|
||||
Clairvoyant Sense
|
||||
|
||||
Clairsentience (Scrying)
|
||||
Level: Seer 2
|
||||
Display: Auditory and visual
|
||||
Manifesting Time: 1 standard action
|
||||
Range: See text
|
||||
Effect: Psionic sensor
|
||||
Duration: 1 min./level (D)
|
||||
Saving Throw: None
|
||||
Power Resistance: No
|
||||
Power Points: 3
|
||||
Metapsionics: Extend
|
||||
|
||||
You can see and hear a distant location almost as if you were there. Once you
|
||||
have selected the locale, the focus of your clairvoyant sense doesn<73>t move, but
|
||||
you can rotate it in all directions to view the area as desired. No spells or
|
||||
powers may be manifest while using this power.
|
||||
|
||||
Valid targets are any monster within the same area as the caster.
|
||||
*/
|
||||
|
||||
#include "psi_inc_psifunc"
|
||||
#include "psi_inc_pwresist"
|
||||
#include "psi_spellhook"
|
||||
#include "inc_dynconv"
|
||||
|
||||
void ApplyScryEffects(object oPC)
|
||||
{
|
||||
if(DEBUG) DoDebug("prc_inc_scry: ApplyScryEffects():\n"
|
||||
+ "oPC = '" + GetName(oPC) + "'"
|
||||
);
|
||||
// The Scryer is not supposed to be visible, nor can he move or cast
|
||||
// He also can't take damage from scrying
|
||||
effect eLink = EffectSpellImmunity(SPELL_ALL_SPELLS);
|
||||
// Damage immunities
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_BLUDGEONING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_DIVINE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_MAGICAL, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_PIERCING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_POSITIVE, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SLASHING, 100));
|
||||
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_SONIC, 100));
|
||||
// Specific immunities
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_KNOCKDOWN));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_NEGATIVE_LEVEL));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_PARALYSIS));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SILENCE));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_TRAP));
|
||||
eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS));
|
||||
// Random stuff
|
||||
eLink = EffectLinkEffects(eLink, EffectCutsceneGhost());
|
||||
eLink = EffectLinkEffects(eLink, EffectCutsceneImmobilize());
|
||||
eLink = EffectLinkEffects(eLink, EffectEthereal());
|
||||
eLink = EffectLinkEffects(eLink, EffectAttackDecrease(50));
|
||||
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
|
||||
// Permanent until Scry ends
|
||||
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oPC, GetLocalFloat(oPC, "ScryDuration") + 6.0);
|
||||
|
||||
// Create array for storing a list of the nerfed weapons in
|
||||
array_create(oPC, "Scry_Nerfed");
|
||||
|
||||
object oWeapon;
|
||||
itemproperty ipNoDam = ItemPropertyNoDamage();
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
||||
if(IPGetIsMeleeWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
||||
}
|
||||
// Check left hand only if right hand had a weapon
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
|
||||
if(IPGetIsMeleeWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
}else if(IPGetIsRangedWeapon(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oPC);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
oWeapon = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
|
||||
if(GetIsObjectValid(oWeapon)){
|
||||
if(!GetItemHasItemProperty(oWeapon, ITEM_PROPERTY_NO_DAMAGE)){
|
||||
//SetLocalInt(oWeapon, "BaelnornProjection_NoDamage", TRUE);
|
||||
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
|
||||
array_set_object(oPC, "Scry_Nerfed", array_get_size(oPC, "Scry_Nerfed"), oWeapon);
|
||||
}}
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2004-11-02 by Stratovarius
|
||||
If you want to make changes to all powers,
|
||||
check psi_spellhook to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!PsiPrePowerCastCode())
|
||||
{
|
||||
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oManifester = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct manifestation manif =
|
||||
EvaluateManifestation(oManifester, oTarget,
|
||||
PowerAugmentationProfile(),
|
||||
METAPSIONIC_EXTEND
|
||||
);
|
||||
|
||||
if(manif.bCanManifest)
|
||||
{
|
||||
float fDur = 60.0 * manif.nManifesterLevel;
|
||||
if(manif.bExtend) fDur *= 2;
|
||||
|
||||
SetLocalInt(oManifester, "ScryCasterLevel", manif.nManifesterLevel);
|
||||
SetLocalInt(oManifester, "ScrySpellId", manif.nSpellID);
|
||||
SetLocalFloat(oManifester, "ScryDuration", fDur);
|
||||
|
||||
StartDynamicConversation("prc_scry_conv", oManifester, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oManifester);
|
||||
|
||||
// Apply the immunity effects
|
||||
ApplyScryEffects(oManifester);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user