Further file organization
Further file organization
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112
nwn/nwnprc/trunk/psionics/psi_pow_bitewolf.nss
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112
nwn/nwnprc/trunk/psionics/psi_pow_bitewolf.nss
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/*
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----------------
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Bite of the Wolf
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psi_pow_bitewolf
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----------------
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29/10/05 by Stratovarius
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*/ /** @file
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Bite of the Wolf
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Psychometabolism
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Level: Psychic warrior 1
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level
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Power Points: 1
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Metapsioncs: Extend
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Your posture becomes stooped forward, and you grow a muzzle complete with
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fangs. You gain a bite attack, that deals 1d8 points of damage (assuming you
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are a Medium creature) when it hits.
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Your bite attack is a natural weapon, so you are considered armed when
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attacking with it, and it can be affected by powers, spells, and effects
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that enhance or improve natural weapons.
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If you are not a Medium creature, your bite attack<63>s base damage varies as
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follows: Fine 1d2, Diminutive 1d3, Tiny 1d4, Small 1d6, Large 2d6, Huge 2d8,
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Gargantuan 4d6, Colossal 6d6.
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Based on your psychic warrior level, your bite increases in ferocity as
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noted here: at 5th level your bite deals an extra 1d8 points of damage,
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at 10th level an extra 2d8, at 15th level an extra 3d8,
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and at 20th level an extra 4d8 points.
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@todo Invent a trick to make this dispellable
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int nEffectivePsyWarLevel = GetLevelByClass(CLASS_TYPE_PSYWAR, oManifester)
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+ GetLevelByClass(CLASS_TYPE_FIST_OF_ZUOKEN, oManifester)
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+ GetLevelByClass(CLASS_TYPE_WARMIND, oManifester);
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int nBonusDamage;
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int nBaseDamage;
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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eDur = EffectLinkEffects(eDur, EffectSkillIncrease(SKILL_HIDE, 1));
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eDur = EffectLinkEffects(eDur, EffectSkillDecrease(SKILL_HIDE, 1));
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object oCWeapon;
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float fDuration = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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// Do VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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DelayCommand(1.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(2.0, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, oTarget, fDuration, FALSE);
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// Determine bonus damage from Psychic Warrior levels
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int nBonus = 0;
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if (nEffectivePsyWarLevel >= 20) nBonus = 4;
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else if(nEffectivePsyWarLevel >= 15) nBonus = 3;
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else if(nEffectivePsyWarLevel >= 10) nBonus = 2;
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else if(nEffectivePsyWarLevel >= 5) nBonus = 1;
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string sResRef = "prc_bw"+IntToString(nBonus)+"_bite_";
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sResRef += GetAffixForSize(PRCGetCreatureSize(oTarget));
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AddNaturalSecondaryWeapon(oTarget, sResRef, 1);
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// Start dispelling monitor and heartbeat
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DelayCommand(6.0f,
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NaturalSecondaryWeaponTempCheck(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6, sResRef));
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}// end if - Successfull manifestation
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}
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