Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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//::///////////////////////////////////////////////
//:: Armoured Mind
//:: psi_imnd_armmnd
//::///////////////////////////////////////////////
/*
Allows a user to expend focus to give themselves a bonus on Will saves
equal to the base AC of her armour. This lasts for 1 round.
Using Armoured Mind requires expending psionic focus.
*/
//:://////////////////////////////////////////////
//:: Modified By: Stratovarius
//:: Modified On: 14.02.2006
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "psi_inc_psifunc"
void main()
{
object oPC = OBJECT_SELF;
object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST);
int nAC = GetBaseAC(oItem);
// If he isn't wearing armour, this fails
if(nAC < 1)
{
SendMessageToPC(oPC, "You must be wearing armour to use this feat");
return;
}
if(!UsePsionicFocus(oPC))
{
SendMessageToPC(oPC, "You must be psionically focused to use this feat");
return;
}
// Add the AC as a will save bonus
effect eSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, nAC);
// One round duration
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSave, oPC, 6.0);
}