Further file organization
Further file organization
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62
nwn/nwnprc/trunk/psionics/psi_ast_con_spwn.nss
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62
nwn/nwnprc/trunk/psionics/psi_ast_con_spwn.nss
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//::///////////////////////////////////////////////
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//:: Astral Construct OnSpawn eventscript
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//:: psi_ast_con_spwn
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: 21.01.2005
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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#include "psi_inc_ac_spawn"
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#include "psi_inc_ac_manif"
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void BiobugsSuck(object oSpawn)
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{
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// Grab the locals for the slot manifested from and copy them onto the construct
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object oManifester = GetMaster(oSpawn);
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string sSlot = GetLocalString(oManifester, MANIFESTED_SLOT);
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int nACLevel = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_LEVEL + sSlot);
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int nOptionFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_OPTION_FLAGS + sSlot);
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int nResElemFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_RESISTANCE_FLAGS + sSlot);
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int nETchElemFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_ENERGY_TOUCH_FLAGS + sSlot);
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int nEBltElemFlags = GetLocalInt(oManifester, ASTRAL_CONSTRUCT_ENERGY_BOLT_FLAGS + sSlot);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_LEVEL, nACLevel);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_OPTION_FLAGS, nOptionFlags);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_RESISTANCE_FLAGS, nResElemFlags);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_ENERGY_TOUCH_FLAGS, nETchElemFlags);
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SetLocalInt(oSpawn, ASTRAL_CONSTRUCT_ENERGY_BOLT_FLAGS, nEBltElemFlags);
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// Do appearance switching
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int nCraft = GetHighestCraftSkillValue(oManifester);
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int nCheck = d20() + nCraft;
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int nAppearance = GetAppearanceForConstruct(nACLevel, nOptionFlags, nCheck);
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SetCreatureAppearanceType(oSpawn, nAppearance);
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HandleAstralConstructSpawn(oSpawn);
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// Execute other OnSpawn stuff
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ExecuteScript("nw_ch_acani9", oSpawn);
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}
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void main()
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{
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//SpawnScriptDebugger();
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object oSpawn = OBJECT_SELF;
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// Set AI level
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SetAILevel(oSpawn, AI_LEVEL_HIGH);
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DelayCommand(0.5f, BiobugsSuck(oSpawn));
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/* Uncomment if AC is ever moved to be a henchman
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// Handle the main Astral Construct spawn stuff
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// Farmed out to an include file. This one is just to link it
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// and the default spawn handling
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HandleAstralConstructSpawn(oSpawn);
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// Execute other OnSpawn stuff
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ExecuteScript("nw_ch_acani9", oSpawn);
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*/
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}
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