Further file organization
Further file organization
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77
nwn/nwnprc/trunk/newspellbook/true_utr_fogvoid.nss
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77
nwn/nwnprc/trunk/newspellbook/true_utr_fogvoid.nss
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/*
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----------------
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Fog from the Void
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true_utr_fogvoid
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----------------
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1/9/06 by Stratovarius
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*/ /** @file
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Fog from the Void
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Level: Perfected Map 1
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Range: 100 feet
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Area: 20' Radius
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Duration: 1 Minute
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Spell Resistance: No
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Save: None
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Metautterances: Extend
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At your words, moisture in the air and ground condenses into a thick mist.
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You create a thick, roiling cloud of fog like the fog cloud spell.
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If you add 10 to the DC of your Truespeak check, you can create a solid fog, as the spell.
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*/
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#include "true_inc_trufunc"
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#include "true_utterhook"
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//#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2006-7-19 by Stratovarius
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If you want to make changes to all utterances
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check true_utterhook to find out more
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*/
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if (!TruePreUtterCastCode())
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{
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// If code within the PreUtterCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oTrueSpeaker = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct utterance utter = EvaluateUtterance(oTrueSpeaker, oTarget, METAUTTERANCE_EXTEND, LEXICON_PERFECTED_MAP);
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if(utter.bCanUtter)
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{
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// This is done so Speak Unto the Masses can read it out of the structure
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utter.fDur = TurnsToSeconds(1);
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if(utter.bExtend) utter.fDur *= 2;
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// The NORMAL effect of the Utterance goes here
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if (utter.nSpellId == UTTER_FOG_VOID_CLOUD)
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{
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectAreaOfEffect(AOE_PER_FOG_VOID_CLOUD);
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}
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// The REVERSE effect of the Utterance goes here
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else /* Effects of UTTER_FOG_VOID_SOLID would be here */
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{
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// eLink is used for Duration Effects (Buff/Penalty to AC)
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utter.eLink = EffectAreaOfEffect(AOE_PER_FOG_VOID_SOLID);
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}
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// If either of these ApplyEffect isn't needed, delete it.
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// Duration Effects
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, utter.eLink, PRCGetSpellTargetLocation(), utter.fDur);
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// Mark for the Law of Sequence. This only happens if the utterance succeeds, which is why its down here.
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DoLawOfSequence(oTrueSpeaker, utter.nSpellId, utter.fDur);
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}// end if - Successful utterance
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}
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