Further file organization
Further file organization
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63
nwn/nwnprc/trunk/newspellbook/tob_wtrn_dsflms.nss
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63
nwn/nwnprc/trunk/newspellbook/tob_wtrn_dsflms.nss
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/*
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----------------
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Douse the Flames
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tob_wtrn_dsflms.nss
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----------------
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27/04/07 by Stratovarius
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*/ /** @file
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Douse the Flames
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White Raven (Strike)
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Level: Crusader 1, Warblade 1
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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You strike your enemy with a resounding blow, capturing his attention.
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As he turns to look, you let loose a string of oaths, challenges, and taunts
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that force him to focus his attention on you.
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If your strike hits, your target suffers a -2 penalty to attacks and attacks you.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Douse the Flames Hit", "Douse the Flames Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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effect eLink = ExtraordinaryEffect(EffectVisualEffect(VFX_IMP_FAERIE_FIRE));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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eLink = ExtraordinaryEffect(EffectAttackDecrease(2));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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AssignCommand(oTarget, ClearAllActions());
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AssignCommand(oTarget, ActionAttack(oInitiator));
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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