Further file organization
Further file organization
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70
nwn/nwnprc/trunk/newspellbook/tob_tgcw_hamstr.nss
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70
nwn/nwnprc/trunk/newspellbook/tob_tgcw_hamstr.nss
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//////////////////////////////////////////////////
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// Hamstring Attack
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// tob_tgcw_hamstr.nss
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// Tenjac 10/17/07
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//////////////////////////////////////////////////
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/** @file Hamstring Attack
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Tiger Claw (Strike)
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Level: Swordsage 7, warblade 7
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Prerequisite: Three Tiger Claw maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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Saving Throw: Fortitude half
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Duration: 1 minute
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You slice into your opponent's legs, leaving him hobbled and stumbling about.
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As part of this maneuver, you make a single melee attack. If this attack hits, it deals damage as
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normal. In addition, the target takes 1d8 points of Dexterity damage and a -10 foot penalty to
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speed for 1 minute. A successful Fortitude save (DC 17 + your Str modifier) halves both the
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Dexterity damage and the speed penalty.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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int nBonus = TOBSituationalAttackBonuses(oInitiator, DISCIPLINE_TIGER_CLAW);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, 0, 0, "Hamstring Attack Hit", "Hamstring Attack Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDexDam = d8(1);
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effect eSlow = EffectMovementSpeedDecrease(33);
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//Save
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (17 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator)), SAVING_THROW_TYPE_NONE))
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{
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nDexDam = nDexDam/2;
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eSlow = EffectMovementSpeedDecrease(17);
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}
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ApplyAbilityDamage(oTarget, ABILITY_DEXTERITY, nDexDam, DURATION_TYPE_PERMANENT);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSlow, oTarget, TurnsToSeconds(1));
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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DelayCommand(0.1, TigerBlooded(oInitiator, oTarget));
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}
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}
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