Further file organization
Further file organization
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75
nwn/nwnprc/trunk/newspellbook/tob_tgcw_ftnbld.nss
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75
nwn/nwnprc/trunk/newspellbook/tob_tgcw_ftnbld.nss
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/*
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----------------
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Fountain of Blood
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tob_tgcw_ftnbld
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----------------
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18/08/07 by Stratovarius
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*/ /** @file
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Fountain of Blood
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Tiger Claw (Boost)
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Level: Swordsage 4, Warblade 4
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Prerequisite: Two Tiger Claw maneuvers
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Initiation Action: 1 Swift Action
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Range: 30 ft.
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Area: 30 ft burst.
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Duration: 1 minute
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Saving Throw: Will partial; see text
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With a war cry, you leap into the air and lift your weapon high overhead. As you arc downward, your weight and momentum
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lend bone-crushing force to your attack.
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You strike a foe with less than 10 hit points for an additional 1d6, causing all creatures within the area to make a will
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save or be shaken for one minute.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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//#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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// Since we can't go to -10
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if (10 >= GetCurrentHitPoints(oTarget))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6()), oTarget);
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effect eFNF = EffectVisualEffect(VFX_FNF_LOS_EVIL_30);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(oInitiator));
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsEnemy(oTarget, oInitiator))
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (14 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
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{
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effect eLink = ExtraordinaryEffect(EffectLinkEffects(EffectShaken(), EffectVisualEffect(VFX_IMP_DOOM)));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 60.0);
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}
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), GetLocation(oInitiator));
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}
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}
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else
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FloatingTextStringOnCreature("The target has too many hit points for this maneuver", oInitiator, FALSE);
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}
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}
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