Further file organization
Further file organization
This commit is contained in:
73
nwn/nwnprc/trunk/newspellbook/tob_stsn_scrpry.nss
Normal file
73
nwn/nwnprc/trunk/newspellbook/tob_stsn_scrpry.nss
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
----------------
|
||||
Scorpion Parry
|
||||
|
||||
tob_stsn_scrpry
|
||||
----------------
|
||||
|
||||
13/12/07 by Stratovarius
|
||||
*/ /** @file
|
||||
|
||||
Scorpion Parry
|
||||
|
||||
Setting Sun (Counter)
|
||||
Level: Swordsage 6
|
||||
Prerequisite: Two Setting Sun maneuvers
|
||||
Initiation Action: 1 swift action
|
||||
Range: Melee attack
|
||||
Target: One creature
|
||||
|
||||
You knock your opponent's attack aside, guiding his weapon into one of his allies.
|
||||
|
||||
Make an opposed attack roll against the targeted creature. If you succeed, he damages an ally of his in melee range.
|
||||
If there is no enemy, he damages no one.
|
||||
*/
|
||||
|
||||
#include "tob_inc_move"
|
||||
#include "tob_movehook"
|
||||
//#include "prc_alterations"
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PreManeuverCastCode())
|
||||
{
|
||||
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oInitiator = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
||||
|
||||
if(move.bCanManeuver)
|
||||
{
|
||||
effect eNone;
|
||||
object oInitWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
|
||||
object oTargetWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
|
||||
int nBase = GetBaseAttackBonus(oTarget);
|
||||
SetBaseAttackBonus(nBase - 1, oTarget);
|
||||
if (DEBUG) DoDebug("tob_stsn_folstrk: GetBaseAttackBonus returns " + IntToString(nBase));
|
||||
int nInit = GetAttackBonus(oTarget, oInitiator, oInitWeap) + d20();
|
||||
int nTarget = GetAttackBonus(oInitiator, oTarget, oTargetWeap) + d20();
|
||||
|
||||
if (nInit >= nTarget)
|
||||
{
|
||||
object oAreaTarget = FindNearestNewEnemyWithinRange(oInitiator, oTarget);
|
||||
if (nTarget >= GetDefenderAC(oAreaTarget, oInitiator))
|
||||
{
|
||||
// Deal damage to himself
|
||||
effect eDam = GetAttackDamage(oAreaTarget, oTarget, oInitWeap, GetWeaponBonusDamage(oTargetWeap, oAreaTarget), GetMagicalBonusDamage(oTarget, oAreaTarget));
|
||||
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Foes attacks as normal
|
||||
DelayCommand(0.0, PerformAttack(oInitiator, oTarget, eNone, 0.0, 0, 0, 0, "Hit", "Miss"));
|
||||
}
|
||||
|
||||
DelayCommand(6.0, RestoreBaseAttackBonus(oTarget));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user