Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

@@ -0,0 +1,69 @@
/*
----------------
Strength Draining Strike
tob_sdhd_strdrn
----------------
15/07/07 by Stratovarius
*/ /** @file
Strength Draining Strike
Shadow Hand (Strike)
Level: Swordsage 3
Prerequisite: One Shadow Hand maneuver.
Initiation Action: 1 Standard Action
Range: Melee Attack
Target: One Creatures
Save: Fort partial, see text.
Liquid, black energy covers your weapon. As you strike your opponent,
this material flows into the wound, spreads along his veins, and leaves
him weakened.
You make a single melee attack. If it is successful, the target takes 4 strength damage.
If the target succeeds on a Fortitude save, it takes 2 damage.
This is a supernatural maneuver.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void TOBAttack(object oTarget, object oInitiator)
{
effect eNone;
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Strength Draining Strike Hit", "Strength Draining Strike Miss");
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
{
int nDC = 13 + GetAbilityModifier(ABILITY_WISDOM, oInitiator);
int nDamage = 4;
if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
nDamage = 2;
ApplyAbilityDamage(oTarget, ABILITY_STRENGTH, nDamage, DURATION_TYPE_PERMANENT);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY), oTarget);
}
}
void main()
{
if (!PreManeuverCastCode())
{
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
object oInitiator = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
if(move.bCanManeuver)
{
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
}
}