Further file organization
Further file organization
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60
nwn/nwnprc/trunk/newspellbook/tob_sdhd_sdbldtc.nss
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60
nwn/nwnprc/trunk/newspellbook/tob_sdhd_sdbldtc.nss
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/*
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----------------
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Shadow Blade Technique
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tob_sdhd_sdbldtc
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----------------
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01/04/07 by Stratovarius
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*/ /** @file
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Shadow Blade Technique
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Shadow Hand (Strike)
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Level: Swordsage 1
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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You weave your weapon in an elaborate pattern, creating an illusory double
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that glows with white energy. As you make your attack, both you true weapon
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and the illusion slash at your foe.
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You roll to attack twice, once for the normal blade and once for the double.
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The normal blade deals standard damage. If the illusion hits, it deals 1d6 cold damage.
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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// Normal attack
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effect eNone;
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Shadow Blade Technique Hit", "Shadow Blade Technique Miss"));
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// Shadow double blade
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if (GetAttackRoll(oTarget, oInitiator, GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator)))
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{
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// If we hit, do the damage
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effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_IMP_FROST_S), EffectDamage(d6(), DAMAGE_TYPE_COLD));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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}
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}
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}
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