Further file organization
Further file organization
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57
nwn/nwnprc/trunk/newspellbook/tob_sdhd_moth.nss
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57
nwn/nwnprc/trunk/newspellbook/tob_sdhd_moth.nss
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/*
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----------------
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Step of the Dancing Moth
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tob_sdhd_moth
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----------------
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12/09/18 by Stratovarius
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Step of the Dancing Moth
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Shadow Hand (Stance)
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Level: Swordsage 5
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Prerequisite: Two Shadow Hand maneuvers
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: Stance
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You focus your inner reserve of ki energy to generate flowing shadows that lift you off the ground. You walk across the roughest ground, even water, with ease.
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You take a 33% penalty to speed, but are immune to all other movement penalties. You gain a bonus on Hide and Move Silently equal to your initiator level
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "x0_i0_modes"
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void main()
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{
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if(!PreManeuverCastCode()) return;
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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int nInitiatorLevel = GetInitiatorLevel(oInitiator);
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effect eLink = EffectVisualEffect(PSI_DUR_SHADOW_BODY);
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eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(33));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_HIDE, nInitiatorLevel));
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eLink = EffectLinkEffects(eLink, EffectSkillIncrease(SKILL_MOVE_SILENTLY, nInitiatorLevel));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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AssignCommand(oInitiator, ClearAllActions());
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DelayCommand(0.2, SetActionMode(oInitiator, ACTION_MODE_STEALTH, TRUE));
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DelayCommand(0.21, UseStealthMode());
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DelayCommand(0.2, ActionUseSkill(SKILL_HIDE, oInitiator));
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DelayCommand(0.2, ActionUseSkill(SKILL_MOVE_SILENTLY, oInitiator));
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}
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}
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