Further file organization
Further file organization
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66
nwn/nwnprc/trunk/newspellbook/tob_sdhd_dthdrk.nss
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66
nwn/nwnprc/trunk/newspellbook/tob_sdhd_dthdrk.nss
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//////////////////////////////////////////////////
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// Death in the Dark
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// tob_sdhd_dthdrk.nss
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// Tenjac 12/12/07
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//////////////////////////////////////////////////
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/** @file Shadow Hand (Strike)
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Level: Swordsage 7
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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Saving Throw: Fortitude partial
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You catch your foe unaware, allowing you to deal a single, deadly strike that slays her instantly.
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This maneuver functions only against a flat-footed opponent. As part of this maneuver, make a single
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melee attack. If this attack hits, you deal normal damage and the target must make a Fortitude save
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(DC 17 + your Wis modifier). If the target fails this save, she takes an extra 15d6 points of damage.
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If her save succeeds, she takes an extra 5d6 points of damage. This maneuver functions only against
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opponents who are vulnerable to critical hits.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Death in the Dark Hit", "Death in the Dark Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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int nDam = d6(15);
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if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_WISDOM, oInitiator)))) nDam = d6(5);
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT))
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{
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if(GetIsDeniedDexBonusToAC(oTarget, oInitiator))
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{
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int nType = GetWeaponDamageType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDam, nType), oTarget);
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}
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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