Further file organization
Further file organization
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61
nwn/nwnprc/trunk/newspellbook/tob_irnh_dncbldf.nss
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61
nwn/nwnprc/trunk/newspellbook/tob_irnh_dncbldf.nss
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//////////////////////////////////////////////////
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// Dancing Blade Form
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// tob_dncbldf.nss
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// Tenjac 9/21/07
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//////////////////////////////////////////////////
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/** @file Dancing Blade Form
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Iron Heart(Stance)
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Level: Warblade 5
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Prerequisite: Two Iron Heart maneuvers
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Initiation Action: 1 swift action
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Range: Personal
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Target: You
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Duration: Stance
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You stike forward like a slithering snake, extending yourself almost beyond your ability to maintain
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your balance. Your foe stumbles backward, surprised that you could reach him from such a great distance.
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By carefully distributing your weight and establishing a steady, rugged posture, you can reach out and
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strike with your melee attacks at a greater than normal distance. A warrior with less training and
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expertise would fall flat on his face attempting this maneuver. You, on the otherhand, have the grace,
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focus, and skill needed to complete this complex move.
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While you are in this stance, you gain a bonus to your reach during your turn. When you make a melee
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attack, your reach increases by 5 feet. Your reach is not improved when it is not your turn, such as
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when you make an attack of opportunity. You cannot improve your reach by more than 5 feet using this
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ability in conjunction with other maneuvers.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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InitiatorMovementCheck(oInitiator, move.nMoveId, 5.0);
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SetLocalInt(oInitiator, "IHDancingBladeForm", 1);
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effect eLink = EffectVisualEffect(VFX_DUR_AIR2);
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if (GetLocalInt(oInitiator, "KamateStance"))
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{
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
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}
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eLink = ExtraordinaryEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
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}
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}
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