Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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//::///////////////////////////////////////////////
//:: Name Avenging Strike
//:: FileName tob_ft_avngstrk.nss
//:://////////////////////////////////////////////
/** Benefit: As a swift action, you can channel the
power of your faith and energy to enhance a single
attack you make. You gain a bonus equal to your CHA
bonus (if any) on the attack roll and damage roll
for the next melee attack you make against an evil
outsider. You can use this ability a number of times
per day equal to your charisma bonus (minimum 1).
Author: Tenjac & Stratovarius
Created: 20.3.2007
*/
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
object oPC = OBJECT_SELF;
int nBonus = GetAbilityModifier(ABILITY_CHARISMA, oPC);
object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
object oWeap2 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
//Set the bonus int on the weapons
effect eBonus = EffectLinkEffects(EffectAttackIncrease(nBonus, ATTACK_BONUS_MISC), EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(nBonus), DAMAGE_TYPE_BASE_WEAPON));
eBonus = VersusAlignmentEffect(eBonus, ALIGNMENT_EVIL);
eBonus = VersusRacialTypeEffect(eBonus, RACIAL_TYPE_OUTSIDER);
//Apply
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, oPC, 0.0f, FALSE, SPELL_AVENGING_STRIKE, -1, OBJECT_SELF);
//Set up onhit prop
IPSafeAddItemProperty(oWeap, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
//Add event hook
AddEventScript(oWeap, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE);
//Do left hand too if valid
if(GetIsObjectValid(oWeap2))
{
IPSafeAddItemProperty(oWeap2, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
AddEventScript(oWeap2, EVENT_ONHIT, "tob_evnt_avgstr", FALSE, FALSE);
}
}