Further file organization
Further file organization
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65
nwn/nwnprc/trunk/newspellbook/tob_dw_fnflms.nss
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65
nwn/nwnprc/trunk/newspellbook/tob_dw_fnflms.nss
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/*
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----------------
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Fan the Flames
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tob_dw_fnflms
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----------------
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15/07/07 by Stratovarius
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*/ /** @file
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Fan the Flames
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Desert Wind (Strike) [Fire]
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Level: Swordsage 3
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Prerequisite: One Desert Wind maneuver
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Initiation Action: 1 Standard Action
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Range: 30'
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Target: One Creature
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Flickering flames dance along your blade, then springs
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toward your target as you sweep your sword through the air.
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If successful on a ranged touch attack, you deal 6d6 fire damage.
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This maneuver is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_sp_tch"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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effect eRay = EffectBeam(VFX_BEAM_FIRE, OBJECT_SELF, BODY_NODE_HAND);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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int iAttackRoll = PRCDoRangedTouchAttack(oTarget);;
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if(iAttackRoll > 0)
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{
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// perform ranged touch attack and apply sneak attack if any exists
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int nDamage = d6(6);
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if (GetLocalInt(oInitiator, "DesertFire")) nDamage += d6();
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ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, nDamage, DAMAGE_TYPE_FIRE);
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//Apply the VFX impact and damage effect
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
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}
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}
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}
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