Further file organization
Further file organization
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55
nwn/nwnprc/trunk/newspellbook/tob_dvsp_defrbk.nss
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55
nwn/nwnprc/trunk/newspellbook/tob_dvsp_defrbk.nss
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/*
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----------------
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Defensive Rebuke
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tob_dvsp_defrbk
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----------------
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15/07/07 by Stratovarius
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*/ /** @file
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Defensive Rebuke
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Devoted Spirit (Boost)
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Level: Crusader 3
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Prerequisite: One Devoted Spirit maneuver.
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: 1 round
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You sweep your weapon in a wide, deadly arc. When your blows strike home, you
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send your foe tumbling back on the defensive. He must deal with you first, or
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leave himself open to your deadly counter.
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You make an attack of opportunity against any foe you strike this round
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who targets your allies instead of attacking you.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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object oItem = IPGetTargetedOrEquippedMeleeWeapon();
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// Add the OnHit
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IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 6.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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effect eDur = EffectVisualEffect(VFX_DUR_BLUESHIELDPROTECT);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDur), oTarget, 6.0);
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}
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}
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