Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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/*
16/02/19 by Stratovarius
Unveil
Initiate, Veil of Shadows
Level/School: 6th/Divination
Range: Touch
Target: Creature touched
Duration: Instantaneous
Reaching into the shadow of the creature, you grasp the shadows of the deleterious things that affect it and tear them away.
This mystery immediately ends any of the following adverse conditions: ability damage, blinded, confused, dazed, dazzled, deafened,
diseased, exhausted, fatigued, immobilized, insanity, nauseated, sickened, stunned, and poisoned. In addition, it negates the effects
of the mysteries mesmerizing shade and shadow hood, and cancels curses as the spell remove curse.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SOUL_TRAP), oTarget);
//Remove Curse and named mysteries
PRCRemoveEffectsFromSpell(oTarget, MYST_MESMERIZING_SHADE);
PRCRemoveEffectsFromSpell(oTarget, FUND_SHADOW_HOOD);
PRCRemoveEffectsFromSpell(oTarget, SPELL_GHOUL_GAUNTLET);
PRCRemoveEffectsFromSpell(oTarget, SPELL_TOUCH_OF_JUIBLEX);
PRCRemoveEffectsFromSpell(oTarget, SPELL_EVIL_EYE);
effect eBad = GetFirstEffect(oTarget);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
int nInt = GetEffectSpellId(eBad);
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_CONFUSED ||
GetEffectType(eBad) == EFFECT_TYPE_DAZED ||
GetEffectType(eBad) == EFFECT_TYPE_DISEASE ||
GetEffectType(eBad) == EFFECT_TYPE_CUTSCENEIMMOBILIZE ||
GetEffectType(eBad) == EFFECT_TYPE_STUNNED ||
GetEffectType(eBad) == EFFECT_TYPE_POISON ||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
GetEffectType(eBad) == EFFECT_TYPE_CURSE ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE)
{
//Remove effect if it is negative.
if(nInt != SPELL_INTUITIVE_ATK)
{
RemoveEffect(oTarget, eBad);
}
}
eBad = GetNextEffect(oTarget);
}
}
}