Further file organization
Further file organization
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nwn/nwnprc/trunk/newspellbook/shd_myst_frflglm.nss
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nwn/nwnprc/trunk/newspellbook/shd_myst_frflglm.nss
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/*
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12/10/19 by Stratovarius
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Fearful Gloom
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Initiate, Darkened Alleys
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Level/School: 4th/Necromancy [Darkness, Fear, Mind-Affecting]
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: 30-ft.-radius emanation
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Duration: 1 round/level
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Saving Throw: Will partial; see text
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Spell Resistance: Yes
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Plumes of blackness swiftly fill the air like a viscous fog. The shifting of shadow and mists just barely suggests the presence of screaming faces and indescribable horrors lurking in the dark.
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The area of fearful gloom is filled with shadowy illumination, as per darkness. All creatures within the area, or who enter it, must attempt a Will save or become frightened; on a successful
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save, they are shaken instead. If the creature has fewer than 5 HD, it is frightened. Creatures within the area must repeat the save each round until they either fail or leave the area. Once a
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creature has left the fearful gloom, the effects last an additional 2d6 rounds.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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location lTarget = PRCGetSpellTargetLocation();
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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// Do impact VFX
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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// Create AoE
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myst.eLink = EffectAreaOfEffect(AOE_PER_DUSK_AND_DAWN);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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myst.nSaveDC = GetShadowcasterDC(oShadow);
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SetLocalMystery(oShadow, MYST_HOLD_MYST, myst);
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}
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}
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