Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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/*
12/02/19 by Stratovarius
Carpet of Shadow
Apprentice, Dark Terrain
Level/School: 1st/Conjuration (Creation)
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft. square
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
The ground becomes rough and hazardous, the real floor superimposed with irregular terrain of the Plane of Shadow.
You cloak the ground with an uneven and hard to traverse surface. All movement speed is halved.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
location lTarget = PRCGetSpellTargetLocation();
effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
myst.fDur = 60.0 * myst.nShadowcasterLevel;
if(myst.bExtend) myst.fDur *= 2;
// Do impact VFX
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
// Create AoE
myst.eLink = EffectAreaOfEffect(AOE_PER_CARPET_SHADOW);
if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
}
}