Further file organization
Further file organization
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nwn/nwnprc/trunk/newspellbook/shd_fund_wideeye.nss
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40
nwn/nwnprc/trunk/newspellbook/shd_fund_wideeye.nss
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/*
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21/02/19 by Stratovarius
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Widened Eyes
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Fundamental
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Level/School: 1st/Divination
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Range: Personal
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Target: You
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Duration: 10 minutes/level
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You cover your eyes with a filter of shadow that channels and enhances incoming light.
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You gain low-light vision, enabling you to see twice as far as a human in starlight, moonlight, torchlight, shadowy illumination, and similar conditions of poor illumination. If you already have low-light vision, these effects stack, enabling you to see four times as far as a human in poor illumination.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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object oShadow = OBJECT_SELF;
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// Get infinite uses at this level
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if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23672);
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if(!ShadPreMystCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 600.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Duration Effects
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object oSkin = GetPCSkin(oShadow);
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itemproperty ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_LOWLIGHT_VISION);
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IPSafeAddItemProperty(oSkin, ipIP, myst.fDur, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_ULTRAVISION), oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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}
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}
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