Further file organization
Further file organization
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51
nwn/nwnprc/trunk/newspellbook/moi_spinemeld.nss
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51
nwn/nwnprc/trunk/newspellbook/moi_spinemeld.nss
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#include "moi_inc_moifunc"
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#include "inc_dynconv"
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void main()
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{
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int nEvent = GetRunningEvent();
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if(DEBUG) DoDebug("moi_spinemeld running, event: " + IntToString(nEvent));
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// Get the PC. This is event-dependent
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object oMeldshaper;
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switch(nEvent)
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{
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case EVENT_ONPLAYERREST_FINISHED: oMeldshaper = GetLastBeingRested(); break;
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case EVENT_ONCLIENTENTER: oMeldshaper = GetEnteringObject(); break;
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default:
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oMeldshaper = OBJECT_SELF;
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}
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int nClass = GetLevelByClass(CLASS_TYPE_SPINEMELD_WARRIOR, oMeldshaper);
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object oSkin = GetPCSkin(oMeldshaper);
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if (!GetLocalInt(oMeldshaper, "SpinemeldDelay"))
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{
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SetLocalInt(oMeldshaper, "SpinemeldDelay", TRUE);
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DelayCommand(0.1, DeleteLocalInt(oMeldshaper, "SpinemeldDelay"));
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// We aren't being called from any event, instead from EvalPRCFeats
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if(nEvent == FALSE)
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{
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// Add eventhook to OnRestFinished to reset the used marker
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if (nClass >= 3)
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{
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AddEventScript(oMeldshaper, EVENT_ONPLAYERREST_FINISHED, "moi_spinemeld", TRUE, FALSE);
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AddEventScript(oMeldshaper, EVENT_ONPLAYEREQUIPITEM, "moi_spinemeld", TRUE, FALSE);
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}
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if (nClass >= 2)
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SetCompositeBonus(oSkin, "SpinemeldLore", nClass/2, ITEM_PROPERTY_SKILL_BONUS, SKILL_LORE);
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}
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else if(nEvent == EVENT_ONPLAYERREST_FINISHED && (PRCGetIsAliveCreature(oMeldshaper)|| GetHasFeat(FEAT_UNDEAD_MELDSHAPER, oMeldshaper)))
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{
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ClearMeldShapes(oMeldshaper);
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AssignCommand(oMeldshaper, ClearAllActions(TRUE));
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SetLocalInt(oMeldshaper, "MeldshapeClass", CLASS_TYPE_SPINEMELD_WARRIOR);
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StartDynamicConversation("moi_meldshapecnv", oMeldshaper, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oMeldshaper);
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}
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else if(nEvent == EVENT_ONPLAYEREQUIPITEM)
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{
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oMeldshaper = GetItemLastEquippedBy();
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ChakraBindUnequip(oMeldshaper, GetItemLastEquipped());
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}
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}
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}
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