Further file organization
Further file organization
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nwn/nwnprc/trunk/newspellbook/moi_mld_psyfocus.nss
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37
nwn/nwnprc/trunk/newspellbook/moi_mld_psyfocus.nss
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/*
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31/1/21 by Stratovarius
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Psychic Focus
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Descriptors: None
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Classes: Incarnate, soulborn
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Chakra: Throat
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Saving Throw: See text
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A necklace of turquoise crystals fits around your neck. The crystals shed a faint glow that increases in brightness when you manifest a damaging power.
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Drawing upon soul energy of those using psionics, meldshapers who manifest psionic powers can use the incarnum energy to intensify powers that cause harm to others.
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You shape incarnum into a periapt or other trinket, known as a psychic focus, which you then wear about your neck. When you manifest a psionic powers that deal damage, your power's damage is increased by 1 point. Powers that divide their damage among multiple targets, such as energy burst, deal the extra damage to each affected target.
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This soulmeld does not affect powers that do not deal damage.
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Essentia: Every point of essentia you invest in your psychic focus increases the damage by 1 point.
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Chakra Bind (Throat)
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Barely visible wisps of incarnum writhe from your psychic focus, and these tendrils of soul energy twist into psionic glyphs as you manifest psionic powers. When you manifest a damaging power, the power is accompanied by a blue-green burst of raw incarnum energy.
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The energy behind your offensive powers can temporarily overcome your opponents. Whenever you manifest a power that deals damage to a single living creature, that creature must succeed on a Fortitude save (using the soulmeld's save DC, not the power's) or be dazed for 1 round. If the power deals damage to more than one creature, or if the target creature takes no damage from the power (whether because of a successful saving throw, power resistance, or resistance to the damage dealt by the power), this has no effect.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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effect eLink = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_PSYCHIC_FOCUS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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