Further file organization
Further file organization
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49
nwn/nwnprc/trunk/newspellbook/inv_masofelemdom.nss
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49
nwn/nwnprc/trunk/newspellbook/inv_masofelemdom.nss
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/*
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Warlock epic feat
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Master of the Elements dominating
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*/
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#include "prc_inc_racial"
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#include "inv_inc_invfunc"
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void main()
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{
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object oTarget = PRCGetSpellTargetObject();
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int nRacialType = MyPRCGetRacialType(oTarget);
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if(nRacialType != RACIAL_TYPE_ELEMENTAL)
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return;
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int CasterLvl = GetInvokerLevel(OBJECT_SELF, CLASS_TYPE_WARLOCK);
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effect eDom = EffectCutsceneDominated(); // Allows multiple dominated creatures
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eDom = PRCGetScaledEffect(eDom, oTarget);
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
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//Link domination and persistant VFX
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effect eLink = EffectLinkEffects(eMind, eDom);
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eLink = EffectLinkEffects(eLink, eDur);
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int nDuration = 3 + CasterLvl/2;
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nDuration = PRCGetScaledDuration(nDuration, oTarget);
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CasterLvl +=SPGetPenetr();
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DOMINATE_MONSTER, FALSE));
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//Make sure the target is a monster
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, CasterLvl))
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{
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//Make a Will Save
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply linked effects and VFX Impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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