Further file organization
Further file organization
This commit is contained in:
246
nwn/nwnprc/trunk/newspellbook/inv_et_spellblst.nss
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246
nwn/nwnprc/trunk/newspellbook/inv_et_spellblst.nss
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//:://////////////////////////////////////////////
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//:: inv_et_spellblst.nss
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//:://////////////////////////////////////////////
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/** @file
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Spell selection for eldritch theurge's spellblast ability
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Handles the dynamic convo *and* the quickselects
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "inv_invoc_const"
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#include "inc_dynconv"
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#include "inv_inc_invfunc"
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/* Constant defintions */
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const int STAGE_ENTRY = 0;
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const int STAGE_SLOT = 1;
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/* Aid functions */
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void PopulateList(object oPC, int nClass)
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{
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string sFile = "et_spellblast";
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int MaxValue = StringToInt(Get2DACache(sFile, "Label", 0));
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int i = 1, nSpellID, nChoice = 1;
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if(nClass == CLASS_TYPE_WIZARD
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|| (nClass == CLASS_TYPE_SORCERER && GetPRCSwitch(PRC_SORC_DISALLOW_NEWSPELLBOOK))
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|| (nClass == CLASS_TYPE_BARD && GetPRCSwitch(PRC_BARD_DISALLOW_NEWSPELLBOOK)))
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{
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while(i < MaxValue)
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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if(GetHasSpell(nSpellID, oPC))
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{
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string sName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID)));
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AddChoice(sName, nChoice, oPC);
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SetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice), nSpellID);
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SetLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice), -1);
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nChoice++;
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}
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i++;
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}
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}
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else
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{
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string sClassFile = GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_PREPARED ? "":
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GetFileForClass(nClass);
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string sArray = "NewSpellbookMem_" + IntToString(nClass);
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int nSpellbookID, nLevel, nCount;
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while(i < MaxValue)
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{
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nSpellID = StringToInt(Get2DACache(sFile, "SpellID", i));
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nSpellbookID = RealSpellToSpellbookID(nClass, nSpellID);
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DoDebug(Get2DACache(sFile, "Label", i)+" = "+IntToString(nSpellbookID));
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if(nSpellbookID != -1)
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{
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/* // if we ever add another arcane caster with prepared spellbook
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// uncomment all following lines
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if(sClassFile == "")
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{
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nCount = persistant_array_get_int(oPC, sArray, nSpellbookID);
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if(nCount)
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{
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string sName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID)));
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AddChoice(sName, nChoice, oPC);
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SetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice), nSpellbookID);
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SetLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice), nSpellID);
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SetLocalString(oPC, "ET_CLASS_ARRAY_" + IntToString(nChoice), sArray);
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nChoice++;
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}
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}
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else*/
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{
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if(GetHasFeat(StringToInt(Get2DACache(sClassFile, "FeatID", nSpellbookID)), oPC))
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{
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nLevel = StringToInt(Get2DACache(sClassFile, "Level", nSpellbookID));
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nCount = persistant_array_get_int(oPC, sArray, nLevel);
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if(nCount)
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{
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string sName = GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID)));
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AddChoice(sName, nChoice, oPC);
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SetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice), nLevel);
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SetLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice), nSpellID);
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SetLocalString(oPC, "ET_CLASS_ARRAY_" + IntToString(nChoice), sArray);
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nChoice++;
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}
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}
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}
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}
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i++;
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}
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}
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SetDefaultTokens();
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DeleteLocalInt(oPC, "DynConv_Waiting");
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FloatingTextStringOnCreature("*Done*", oPC, FALSE);
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}
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void main()
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{
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object oPC = OBJECT_SELF;
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int nID = GetSpellId();
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int nValue = GetLocalInt(GetPCSpeaker(), DYNCONV_VARIABLE);
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//SendMessageToPC(oPC, "inv_et_spellblst:" + IntToString(nID) + " nVal:"+ IntToString(nValue));
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if (nValue != 0) {
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// do conversation
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oPC = GetPCSpeaker();
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/* Get the value of the local variable set by the conversation script calling
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* this script. Values:
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* DYNCONV_ABORTED Conversation aborted
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* DYNCONV_EXITED Conversation exited via the exit node
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* DYNCONV_SETUP_STAGE System's reply turn
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* 0 Error - something else called the script
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* Other The user made a choice
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*/
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// The stage is used to determine the active conversation node.
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// 0 is the entry node.
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int nStage = GetStage(oPC);
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oPC))
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{
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// variable named nStage determines the current conversation node
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// Function SetHeader to set the text displayed to the PC
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// Function AddChoice to add a response option for the PC. The responses are show in order added
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if(nStage == STAGE_ENTRY)
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{
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// Set the header
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SetHeader("Select Spell:");
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SetLocalInt(oPC, "DynConv_Waiting", TRUE);
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PopulateList(oPC, GetETArcaneClass(oPC));
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MarkStageSetUp(nStage, oPC);
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}
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else if (nStage = STAGE_SLOT)
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{
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SetHeader("Select QuickSlot:");
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AddChoice("Slot 1", 1, oPC);
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AddChoice("Slot 2", 2, oPC);
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AddChoice("Slot 3", 3, oPC);
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AddChoice("Slot 4", 4, oPC);
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MarkStageSetUp(nStage, oPC); // This prevents the setup being run for this stage again until MarkStageNotSetUp is called for it
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SetDefaultTokens(); // Set the next, previous, exit and wait tokens to default values
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}
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//add more stages for more nodes with Else If clauses
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}
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// Do token setup
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SetupTokens();
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}
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// Abort conversation cleanup.
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// NOTE: This section is only run when the conversation is aborted
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// while aborting is allowed. When it isn't, the dynconvo infrastructure
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// handles restoring the conversation in a transparent manner
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else if(nValue == DYNCONV_ABORTED
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|| nValue == DYNCONV_EXITED)
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{
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int nChoice = 1;
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while(GetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice)))
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{
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DeleteLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice));
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DeleteLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice));
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DeleteLocalString(oPC, "ET_CLASS_ARRAY_" + IntToString(nChoice));
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nChoice++;
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}
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DeleteLocalInt(oPC, "ET_SPELL_ID");
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DeleteLocalInt(oPC, "ET_REAL_SPELL_ID");
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DeleteLocalString(oPC, "ET_CLASS_ARRAY_ID");
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DeleteLocalInt(oPC, "ET_SPELL_LEVEL_CHOICE");
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}
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// Handle PC responses
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else
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{
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// variable named nChoice is the value of the player's choice as stored when building the choice list
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// variable named nStage determines the current conversation node
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int nChoice = GetChoice(oPC);
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if(nStage == STAGE_ENTRY)
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{
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MarkStageNotSetUp(nStage, oPC);
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int nSpell = GetLocalInt(oPC, "ET_SPELL_CHOICE_" + IntToString(nChoice));
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int nRealSpell = GetLocalInt(oPC, "ET_REAL_SPELL_CHOICE_" + IntToString(nChoice));
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string sArray = GetLocalString(oPC, "ET_CLASS_ARRAY_" + IntToString(nChoice));
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SetLocalInt(oPC, "ET_SPELL_ID", nSpell);
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SetLocalInt(oPC, "ET_REAL_SPELL_ID", nRealSpell);
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SetLocalString(oPC, "ET_CLASS_ARRAY_ID", sArray);
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nStage = STAGE_SLOT;
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}
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else if (nStage = STAGE_SLOT)
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{
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MarkStageNotSetUp(nStage, oPC);
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int nSpell = GetLocalInt(oPC, "ET_SPELL_ID");
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int nRealSpell = GetLocalInt(oPC, "ET_REAL_SPELL_ID");
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string sArray = GetLocalString(oPC, "ET_CLASS_ARRAY_ID");
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int nLevel = GetLocalInt(oPC, "ET_SPELL_LEVEL_CHOICE");
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SetLocalInt(oPC, "ET_SPELL_QUICK" + IntToString(nChoice), nSpell);
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SetLocalInt(oPC, "ET_REAL_SPELL_QUICK" + IntToString(nChoice), nRealSpell);
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SetLocalString(oPC, "ET_SPELL_QUICK" + IntToString(nChoice), sArray);
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SetLocalInt(oPC, "ET_SPELL_QUICK" + IntToString(nChoice) + "LVL", nLevel);
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nStage = STAGE_ENTRY;
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}
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oPC);
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}
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}
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else if(nID == INVOKE_SB_SPELL_SELECT_CONVO)
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{
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DelayCommand(0.5, StartDynamicConversation("inv_et_spellblst", oPC, DYNCONV_EXIT_ALLOWED_SHOW_CHOICE, TRUE, FALSE, oPC));
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}
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else
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{
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string sSlotNo;
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switch(nID)
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{
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case INVOKE_SB_SPELL_SELECT_QUICK1: sSlotNo = "1"; break;
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case INVOKE_SB_SPELL_SELECT_QUICK2: sSlotNo = "2"; break;
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case INVOKE_SB_SPELL_SELECT_QUICK3: sSlotNo = "3"; break;
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case INVOKE_SB_SPELL_SELECT_QUICK4: sSlotNo = "4"; break;
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}
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if(sSlotNo == "")
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return;
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int nSpell = GetLocalInt(oPC, "ET_SPELL_QUICK"+sSlotNo);
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int nLevel = GetLocalInt(oPC, "ET_SPELL_QUICK"+sSlotNo+"LVL");
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int nRealSpell = GetLocalInt(oPC, "ET_REAL_SPELL_QUICK"+sSlotNo);
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if(nRealSpell == -1) nRealSpell = nSpell;
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string sArray = GetLocalString(oPC, "ET_SPELL_QUICK"+sSlotNo);
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SetLocalInt(oPC, "ET_SPELL_CURRENT", (nSpell+1));
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SetLocalInt(oPC, "ET_SPELL_CURRENT_LVL", nLevel);
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SetLocalInt(oPC, "ET_REAL_SPELL_CURRENT", nRealSpell);
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SetLocalString(oPC, "ET_SPELL_CURRENT", sArray);
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int nUses = sArray == "" ? GetHasSpell(nSpell, oPC) : persistant_array_get_int(oPC, sArray, nSpell);
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FloatingTextStringOnCreature("*Spellblast: " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nRealSpell))) + "*", oPC, FALSE);
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FloatingTextStringOnCreature("*You have " + IntToString(nUses) + " uses left*", oPC, FALSE);
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}
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}
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