Further file organization
Further file organization
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38
nwn/nwnprc/trunk/newspellbook/inv_drkforesight.nss
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38
nwn/nwnprc/trunk/newspellbook/inv_drkforesight.nss
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//::///////////////////////////////////////////////
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//:: Name Dark Foresight
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//:: FileName inv_drkforesight.nss
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//::///////////////////////////////////////////////
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/*
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Dark Invocation
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9th Level Spell
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You gain foresight, as the spell. You gain a +2
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insight bonus to Reflex saves and AC, and are never
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surprised or flatfooted. This lasts 10 minutes per
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level.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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object oPC = OBJECT_SELF;
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object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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int nCasterLvl = GetInvokerLevel(oPC, GetInvokingClass());
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float fDur = (600.0f * nCasterLvl);
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itemproperty iDodge = PRCItemPropertyBonusFeat(FEAT_UNCANNY_DODGE_1);
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effect eLink = EffectLinkEffects(EffectImmunity(IMMUNITY_TYPE_SNEAK_ATTACK), EffectACIncrease(2, AC_DODGE_BONUS, AC_VS_DAMAGE_TYPE_ALL));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, 2, SAVING_THROW_TYPE_ALL));
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PRCRemoveSpellEffects(PRCGetSpellId(), oPC, oPC);
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GZPRCRemoveSpellEffects(PRCGetSpellId(), oPC, FALSE);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, fDur);
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IPSafeAddItemProperty(oArmor, iDodge, fDur);
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}
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