Further file organization
Further file organization
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62
nwn/nwnprc/trunk/newspellbook/inv_dra_dfnroar.nss
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62
nwn/nwnprc/trunk/newspellbook/inv_dra_dfnroar.nss
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//::///////////////////////////////////////////////
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//:: Name Deafening Roar
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//:: FileName inv_dra_dfnroar.nss
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//::///////////////////////////////////////////////
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/*
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Least Invocation
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2nd Level Spell
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You utter a loud roar within a 30' cone. Those
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within must make a Fortitude save or be deafened
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for 1 hour.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = PRCGetSpellTargetLocation();
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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int nPenetr = CasterLvl + SPGetPenetr();
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float fDelay;
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effect eDeaf = EffectDeaf();
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effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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//Link the deafened effects
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effect eLink = EffectLinkEffects(eDeaf, eDur);
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//Get first target in the spell cone
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object oTarget = MyFirstObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lTarget, TRUE, OBJECT_TYPE_CREATURE, GetPosition(oCaster));
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != oCaster && !GetIsReactionTypeFriendly(oTarget))
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{
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fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, INVOKE_DEAFENING_ROAR));
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//Make SR Check
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr, fDelay))
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{
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//Make a fort save
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (GetInvocationSaveDC(oTarget, oCaster)), SAVING_THROW_TYPE_SONIC, oCaster, fDelay))
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{
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//Apply the linked effects and the VFX impact
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0,TRUE,-1,CasterLvl));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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//Get next target in the spell cone
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oTarget = MyNextObjectInShape(SHAPE_SPELLCONE, FeetToMeters(30.0), lTarget, TRUE, OBJECT_TYPE_CREATURE, GetPosition(oCaster));
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}
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}
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