Further file organization
Further file organization
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38
nwn/nwnprc/trunk/newspellbook/inv_dra_chilfoga.nss
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38
nwn/nwnprc/trunk/newspellbook/inv_dra_chilfoga.nss
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//::///////////////////////////////////////////////
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//:: Name Chilling Fog - OnEnter
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//:: FileName inv_dra_chilfoga.nss
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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effect eSlow = EffectMovementSpeedDecrease(80);
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effect eConceal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
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effect eConceal2 = EffectConcealment(100, MISS_CHANCE_TYPE_VS_RANGED);
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effect eMiss = EffectMissChance(100, MISS_CHANCE_TYPE_VS_RANGED);
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effect eHitReduce = EffectAttackDecrease(2);
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effect eDamReduce = EffectDamageDecrease(2, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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int nDamage = d6(2);
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effect eDamage = EffectDamage(nDamage);
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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// Link
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effect eLink = EffectLinkEffects(eConceal, eConceal2);
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eLink = EffectLinkEffects(eLink, eSlow);
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eLink = EffectLinkEffects(eLink, eMiss);
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eLink = EffectLinkEffects(eLink, eHitReduce);
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eLink = EffectLinkEffects(eLink, eDamReduce);
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effect eLink2 = EffectLinkEffects(eDamage, eVis);
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), INVOKE_CHILLING_FOG));
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// Maximum time possible. If its less, its simply cleaned up when the invocation ends.
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(40));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget);
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}
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