Further file organization
Further file organization
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41
nwn/nwnprc/trunk/newspellbook/inv_devilssight.nss
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41
nwn/nwnprc/trunk/newspellbook/inv_devilssight.nss
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//::///////////////////////////////////////////////
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//:: Name Devil's Sight
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//:: FileName inv_devilssight.nss
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//::///////////////////////////////////////////////
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/*
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Least Invocation
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2nd Level Spell
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You gain the visual acuity of a devil. You can see
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equally well in light and darkness, whether magical
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or nonmagical. This invocation lasts for 24 hours.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oSkin = GetPCSkin(oTarget);
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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effect eVis = EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eSight = EffectUltravision();
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effect eLink = EffectLinkEffects(eVis, eSight);
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eLink = EffectLinkEffects(eLink, eDur);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_DEVILS_SIGHT, FALSE));
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//Apply the VFX impact and effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24), TRUE, -1, CasterLvl);
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IPSafeAddItemProperty(oSkin, ItemPropertyDarkvision(), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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}
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