Further file organization
Further file organization
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48
nwn/nwnprc/trunk/newspellbook/inv_causticmire.nss
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48
nwn/nwnprc/trunk/newspellbook/inv_causticmire.nss
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//::///////////////////////////////////////////////
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//:: Name Caustic Mire
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//:: FileName inv_causticmire.nss
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//::///////////////////////////////////////////////
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/*
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Greater Invocation
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4th Level Spell
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You can create an area of acidic sludge on the
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ground. Any creature who steps into it is slowed by
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about a third, and each 5' they move deals 1d6 acid
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damage to them. If a creature stands still in it
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they still take 1d6 acid damage each round. The
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sludge lasts one round per level, and you can only
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create one area at any given time.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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object oCaster = OBJECT_SELF;
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if(GetLocalInt(oCaster, "CausticMireLock"))
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{
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FloatingTextStringOnCreature("You must wait for the previous casting to expire.", oCaster, FALSE);
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return;
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}
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//Declare major variables including Area of Effect Object
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location lTarget = PRCGetSpellTargetLocation();
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float fDuration = RoundsToSeconds(GetInvokerLevel(oCaster, GetInvokingClass()));
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effect eAOE = EffectAreaOfEffect(INVOKE_AOE_CAUSTIC_MIRE);
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effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, fDuration);
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SetLocalInt(oCaster, "CausticMireLock", TRUE);
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DelayCommand(fDuration, DeleteLocalInt(oCaster, "CausticMireLock"));
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}
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