Further file organization
Further file organization
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60
nwn/nwnprc/trunk/epicspellscripts/ss_ep_pestilen.nss
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60
nwn/nwnprc/trunk/epicspellscripts/ss_ep_pestilen.nss
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//::///////////////////////////////////////////////
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//:: Epic Spell: Pestilence
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//:: Author: Boneshank (Don Armstrong)
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#include "prc_alterations"
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#include "inc_epicspells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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if (!X2PreSpellCastCode())
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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return;
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}
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if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_PESTIL))
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{
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//Declare major variables
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int nDamage;
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float fDelay;
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effect eExplode = EffectVisualEffect(VFX_FNF_HORRID_WILTING);
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effect eDuration = EffectVisualEffect(VFX_DUR_AURA_DISEASE);
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effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
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effect eDisease = EffectDisease(DISEASE_SLIMY_DOOM);
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location lTarget = GetLocation(OBJECT_SELF);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eDuration, lTarget, 10.0);
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (oTarget != OBJECT_SELF)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HORRID_WILTING));
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//Get the distance between the explosion and the target to calculate delay
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fDelay = PRCGetRandomDelay(1.5, 2.5);
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF), fDelay))
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{
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if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
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{
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// Targets all get a Fortitude saving throw
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(OBJECT_SELF, oTarget), SAVING_THROW_TYPE_DISEASE, OBJECT_SELF, fDelay))
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{
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// Apply effects to the currently selected target.
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget);
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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