Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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//::///////////////////////////////////////////////
//:: Mummy Dust
//:: X2_S2_MumDust
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Summons a strong warrior mummy for you to
command.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Feb 07, 2003
//:://////////////////////////////////////////////
/*
Altered by Boneshank, for purposes of the Epic Spellcasting project.
*/
#include "prc_alterations"
#include "inc_epicspells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
if (!X2PreSpellCastCode())
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
return;
}
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_MUMDUST))
{
effect eSummon;
eSummon = EffectSummonCreature("X2_S_MUMMYWARR",496,1.0f);
eSummon = ExtraordinaryEffect(eSummon);
//Apply the summon visual and summon the undead.
MultisummonPreSummon();
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSummon, PRCGetSpellTargetLocation());
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
}