Further file organization
Further file organization
This commit is contained in:
64
nwn/nwnprc/trunk/epicspellscripts/ss_ep_gr_ruin.nss
Normal file
64
nwn/nwnprc/trunk/epicspellscripts/ss_ep_gr_ruin.nss
Normal file
@@ -0,0 +1,64 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Greater Ruin
|
||||
//:: X2_S2_Ruin
|
||||
//:: Copyright (c) 2003 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
// The caster deals 35d6 damage to a single target
|
||||
fort save for half damage
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Andrew Nobbs
|
||||
//:: Created On: Nov 18, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
/*
|
||||
Altered by Boneshank, for purposes of the Epic Spellcasting project.
|
||||
*/
|
||||
|
||||
#include "prc_alterations"
|
||||
//#include "inc_dispel"
|
||||
#include "inc_epicspells"
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION);
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
return;
|
||||
}
|
||||
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_GR_RUIN))
|
||||
{
|
||||
//Declare major variables
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
|
||||
|
||||
float fDist = GetDistanceBetween(OBJECT_SELF, oTarget);
|
||||
float fDelay = fDist/(3.0 * log(fDist) + 2.0);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
|
||||
//Roll damage
|
||||
int nDam = d6(35);
|
||||
//Set damage effect
|
||||
|
||||
if (PRCMySavingThrow(SAVING_THROW_FORT,oTarget,GetEpicSpellSaveDC(OBJECT_SELF, oTarget),SAVING_THROW_TYPE_SPELL,OBJECT_SELF) != 0 )
|
||||
{
|
||||
nDam /=2;
|
||||
if (GetHasMettle(oTarget, SAVING_THROW_FORT))
|
||||
// This script does nothing if it has Mettle, bail
|
||||
nDam = 0;
|
||||
}
|
||||
|
||||
effect eDam = EffectDamage(nDam, DAMAGE_TYPE_POSITIVE, DAMAGE_POWER_PLUS_TWENTY);
|
||||
ApplyEffectAtLocation (DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget));
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(487), oTarget);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_CRT_RED), oTarget);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_CHUNK_BONE_MEDIUM), oTarget);
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
}
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
}
|
Reference in New Issue
Block a user