2025/06/21 Late Update
Fixed Eternal Blade not getting maneuvers at level up. Gated RKV debug messages. Fixed RHD sorcerers from being able to use extra slots from bioware spellbooks.
This commit is contained in:
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4ae73d0f45
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@ -1441,8 +1441,9 @@ int CheckSecondaryPrC(object oPC = OBJECT_SELF)
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if (GetHasFeat(FEAT_WILDMAGE_SPELLCASTING_BARD)) return TRUE;
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if (GetHasFeat(FEAT_WWOC_SPELLCASTING_BARD)) return TRUE;
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}
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else if (bBeguiler)
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if (bBeguiler)
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: CheckSecondaryPrC >>> Entering Beguiler", oPC);
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if (GetHasFeat(FEAT_ABCHAMP_SPELLCASTING_BEGUILER)) return TRUE;
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if (GetHasFeat(FEAT_AOTS_SPELLCASTING_BEGUILER)) return TRUE;
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if (GetHasFeat(FEAT_ALCHEM_SPELLCASTING_BEGUILER)) return TRUE;
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@ -1492,8 +1493,9 @@ int CheckSecondaryPrC(object oPC = OBJECT_SELF)
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}
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else if (bDuskblade)
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if (bDuskblade)
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: CheckSecondaryPrC >>> Entering Dusblade", oPC);
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if (GetHasFeat(FEAT_ABCHAMP_SPELLCASTING_DUSKBLADE)) return TRUE;
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if (GetHasFeat(FEAT_AOTS_SPELLCASTING_DUSKBLADE)) return TRUE;
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if (GetHasFeat(FEAT_ALCHEM_SPELLCASTING_DUSKBLADE)) return TRUE;
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@ -1540,8 +1542,9 @@ int CheckSecondaryPrC(object oPC = OBJECT_SELF)
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}
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else if (bSorcerer)
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if (bSorcerer)
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: CheckSecondaryPrC >>> Entering Sorcerer", oPC);
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if (GetHasFeat(FEAT_ABERRATION_SPELLCASTING_DRIDER)) return TRUE;
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if (GetHasFeat(FEAT_MONSTROUS_SPELLCASTING_ARKAMOI)) return TRUE;
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if (GetHasFeat(FEAT_MONSTROUS_SPELLCASTING_MARRUTACT)) return TRUE;
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@ -1599,8 +1602,9 @@ int CheckSecondaryPrC(object oPC = OBJECT_SELF)
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if (GetHasFeat(FEAT_WILDMAGE_SPELLCASTING_SORCERER)) return TRUE;
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if (GetHasFeat(FEAT_WWOC_SPELLCASTING_SORCERER)) return TRUE;
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}
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else if (bWarmage)
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if (bWarmage)
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: CheckSecondaryPrC >>> Entering Warmage", oPC);
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if (GetHasFeat(FEAT_AOTS_SPELLCASTING_WARMAGE)) return TRUE;
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if (GetHasFeat(FEAT_ALCHEM_SPELLCASTING_WARMAGE)) return TRUE;
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if (GetHasFeat(FEAT_ANIMA_SPELLCASTING_WARMAGE)) return TRUE;
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@ -1662,14 +1666,71 @@ int BardSorcPrCCheck(object oCaster, int nCastingClass, object oSpellCastItem)
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return TRUE;
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}
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//check its a sorc spell
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//check its a sorcerer spell
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if(nCastingClass == CLASS_TYPE_SORCERER)
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{
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if (CheckSecondaryPrC(oCaster) == TRUE)
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if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> nCastingClass is Sorcerer.", oCaster);
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//no need to check further if new spellbooks are disabled
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if(GetPRCSwitch(PRC_SORC_DISALLOW_NEWSPELLBOOK))
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{
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if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Sorcerer w/RHD found.", oCaster);
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if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> PRC_SORC_DISALLOW_NEWSPELLBOOK.", oCaster);
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return TRUE;
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}
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//check they have sorcerer levels
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if(!GetLevelByClass(CLASS_TYPE_SORCERER, oCaster))
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Not a sorcerer.", oCaster);
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return TRUE;
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}
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//check if they are casting via new spellbook
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if(GetLocalInt(oCaster, "NSB_Class") != CLASS_TYPE_SORCERER && GetLevelByClass(CLASS_TYPE_ULTIMATE_MAGUS, oCaster))
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> UltMagus using new spellbook.", oCaster);
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return FALSE;
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}
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//check if they are casting via new spellbook
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if(GetLocalInt(oCaster, "NSB_Class") == CLASS_TYPE_SORCERER)
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Using new spellbook.", oCaster);
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return TRUE;
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}
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if(GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster) > 0 && CheckSecondaryPrC(oCaster) == TRUE)
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{
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if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Sublime Chord w/RHD found.", oCaster);
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FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
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return FALSE;
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}
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if (CheckSecondaryPrC(oCaster) == TRUE)
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{
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if (DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> Sorcerer w/RHD found.", oCaster);
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FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
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return FALSE;
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}
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//check they have arcane PrC or Draconic Arcane Grace/Breath
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if(!(GetArcanePRCLevels(oCaster, nCastingClass) - GetLevelByClass(CLASS_TYPE_SUBLIME_CHORD, oCaster))
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&& !(GetHasFeat(FEAT_DRACONIC_GRACE, oCaster) || GetHasFeat(FEAT_DRACONIC_BREATH, oCaster)))
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> First Sublime Chord check.", oCaster);
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return TRUE;
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}
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//check they have sorcerer in first arcane slot
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//if(GetPrimaryArcaneClass() != CLASS_TYPE_SORCERER)
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if(GetPrCAdjustedCasterLevelByType(TYPE_ARCANE, oCaster, TRUE) != GetPrCAdjustedCasterLevelByType(CLASS_TYPE_SORCERER, oCaster, TRUE))
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{
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if(DEBUG) DoDebug("x2_inc_spellhook: BardSorcPrCCheck >>> GetPrCAdjustedCasterLevelByType.", oCaster);
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return TRUE;
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}
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//at this point, they must be using the bioware spellbook
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//from a class that adds to bard
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FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
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return FALSE;
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}
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/* //check its a sorc spell
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if(nCastingClass == CLASS_TYPE_SORCERER)
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{
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//no need to check further if new spellbooks are disabled
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if(GetPRCSwitch(PRC_SORC_DISALLOW_NEWSPELLBOOK))
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return TRUE;
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@ -1708,7 +1769,7 @@ int BardSorcPrCCheck(object oCaster, int nCastingClass, object oSpellCastItem)
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//from a class that adds to sorc
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FloatingTextStringOnCreature("You must use the new spellbook on the class radial.", oCaster, FALSE);
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return FALSE;
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}
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} */
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//check its a bard spell
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if(nCastingClass == CLASS_TYPE_BARD)
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@ -79,6 +79,7 @@ void RemoveUncannyDodge(object oInitiator)
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DeleteLocalInt(oInitiator, "ETBL_AUD_Applied");
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}
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}
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void BladeGuide(object oInitiator, object oItem)
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{
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if (GetBaseItemType(oItem) == BASE_ITEM_ARMOR)
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@ -176,11 +177,12 @@ void main()
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oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oInitiator);
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}
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int nClass = CLASS_TYPE_ETERNAL_BLADE;
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int nLevel = GetLevelByClass(CLASS_TYPE_ETERNAL_BLADE, oInitiator);
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int nMoveTotal = GetKnownManeuversModifier(oInitiator, nClass, MANEUVER_TYPE_MANEUVER);
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int nStncTotal = GetKnownManeuversModifier(oInitiator, nClass, MANEUVER_TYPE_STANCE);
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int nRdyTotal = GetReadiedManeuversModifier(oInitiator, nClass);
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int nClass = CLASS_TYPE_ETERNAL_BLADE;
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int nLevel = GetLevelByClass(CLASS_TYPE_ETERNAL_BLADE, oInitiator);
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int nBladeClass = GetPrimaryBladeMagicClass(oInitiator);
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int nMoveTotal = GetKnownManeuversModifier(oInitiator, nBladeClass, MANEUVER_TYPE_MANEUVER);
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int nStncTotal = GetKnownManeuversModifier(oInitiator, nBladeClass, MANEUVER_TYPE_STANCE);
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int nRdyTotal = GetReadiedManeuversModifier(oInitiator, nBladeClass);
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if(DEBUG) DoDebug("tob_eternalblade running, event: " + IntToString(nEvent));
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if(DEBUG) DoDebug("tob_eternalblade nMoveTotal: " + IntToString(nMoveTotal));
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@ -203,57 +205,109 @@ void main()
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// It's not pretty, but it works
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if (nLevel >= 1 && !GetPersistantLocalInt(oInitiator, "ToBEternalBlade1"))
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{
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 1");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 1: " + IntToString(++nMoveTotal));
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DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nMoveTotal, MANEUVER_TYPE_MANEUVER));
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nMoveTotal += 1;
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 1");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 1: " + IntToString(nMoveTotal));
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//DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), nMoveTotal, MANEUVER_TYPE_MANEUVER));
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SetKnownManeuversModifier(oInitiator, nBladeClass, nMoveTotal, MANEUVER_TYPE_MANEUVER);
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SetPersistantLocalInt(oInitiator, "ToBEternalBlade1", TRUE);
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", 270);//DISCIPLINE_DEVOTED_SPIRIT + DISCIPLINE_DIAMOND_MIND + DISCIPLINE_IRON_HEART + DISCIPLINE_WHITE_RAVEN
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}
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", DISCIPLINE_DEVOTED_SPIRIT +
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DISCIPLINE_DIAMOND_MIND +
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DISCIPLINE_IRON_HEART +
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DISCIPLINE_WHITE_RAVEN); //:: (270)
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if (DEBUG) DoDebug("Granted Maneuver at Level 1: total now " + IntToString(nMoveTotal));
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if (DEBUG) DoDebug(IntToString(nStncTotal) +" stances known");
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if (DEBUG) DoDebug("Readied maneuvers now: " + IntToString(nRdyTotal));
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}
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if (nLevel >= 3 && !GetPersistantLocalInt(oInitiator, "ToBEternalBlade3"))
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{
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 3");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 3: " + IntToString(++nMoveTotal));
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SetReadiedManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nRdyTotal);
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DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nMoveTotal, MANEUVER_TYPE_MANEUVER));
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nMoveTotal += 1;
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nRdyTotal += 1;
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 3");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 3: " + IntToString(nMoveTotal));
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SetReadiedManeuversModifier(oInitiator, nBladeClass, nRdyTotal);
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//DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), nMoveTotal, MANEUVER_TYPE_MANEUVER));
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SetKnownManeuversModifier(oInitiator, nBladeClass, nMoveTotal, MANEUVER_TYPE_MANEUVER);
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SetPersistantLocalInt(oInitiator, "ToBEternalBlade3", TRUE);
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", 270);//DISCIPLINE_DEVOTED_SPIRIT + DISCIPLINE_DIAMOND_MIND + DISCIPLINE_IRON_HEART + DISCIPLINE_WHITE_RAVEN
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", DISCIPLINE_DEVOTED_SPIRIT +
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DISCIPLINE_DIAMOND_MIND +
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DISCIPLINE_IRON_HEART +
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DISCIPLINE_WHITE_RAVEN); //:: (270)
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if (DEBUG) DoDebug("Granted Maneuver at Level 3: total now " + IntToString(nMoveTotal));
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if (DEBUG) DoDebug(IntToString(nStncTotal) +" stances known");
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if (DEBUG) DoDebug("Readied maneuvers now: " + IntToString(nRdyTotal));
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}
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if (nLevel >= 5 && !GetPersistantLocalInt(oInitiator, "ToBEternalBlade5"))
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{
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 5");
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nStncTotal += 1;
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nMoveTotal += 1;
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 5");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 5: " + IntToString(++nMoveTotal));
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DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nStncTotal, MANEUVER_TYPE_STANCE));
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DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nMoveTotal, MANEUVER_TYPE_MANEUVER));
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//DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), nStncTotal, MANEUVER_TYPE_STANCE));
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//DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), nMoveTotal, MANEUVER_TYPE_MANEUVER));
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SetKnownManeuversModifier(oInitiator, nBladeClass, nStncTotal, MANEUVER_TYPE_STANCE);
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SetKnownManeuversModifier(oInitiator, nBladeClass, nMoveTotal, MANEUVER_TYPE_MANEUVER);
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SetPersistantLocalInt(oInitiator, "ToBEternalBlade5", TRUE);
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", 270);//DISCIPLINE_DEVOTED_SPIRIT + DISCIPLINE_DIAMOND_MIND + DISCIPLINE_IRON_HEART + DISCIPLINE_WHITE_RAVEN
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", DISCIPLINE_DEVOTED_SPIRIT +
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DISCIPLINE_DIAMOND_MIND +
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DISCIPLINE_IRON_HEART +
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DISCIPLINE_WHITE_RAVEN); //:: (270)
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if (DEBUG) DoDebug("Granted Maneuver at Level 5: total now " + IntToString(nMoveTotal));
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if (DEBUG) DoDebug(IntToString(nStncTotal) +" stances known");
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if (DEBUG) DoDebug("Readied maneuvers now: " + IntToString(nRdyTotal));
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}
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if (nLevel >= 6 && !GetPersistantLocalInt(oInitiator, "ToBEternalBlade6"))
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{
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 6");
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SetReadiedManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nRdyTotal);
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nRdyTotal += 1;
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 6");
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SetReadiedManeuversModifier(oInitiator, nBladeClass, nRdyTotal);
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SetPersistantLocalInt(oInitiator, "ToBEternalBlade6", TRUE);
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if (DEBUG) DoDebug("Granted Maneuver at Level 6: total now " + IntToString(nMoveTotal));
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if (DEBUG) DoDebug(IntToString(nStncTotal) +" stances known");
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if (DEBUG) DoDebug("Readied maneuvers now: " + IntToString(nRdyTotal));
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}
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if (nLevel >= 7 && !GetPersistantLocalInt(oInitiator, "ToBEternalBlade7"))
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{
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 7");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 7: " + IntToString(++nMoveTotal));
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DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nMoveTotal, MANEUVER_TYPE_MANEUVER));
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nMoveTotal += 1;
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 7");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 7: " + IntToString(nMoveTotal));
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DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, nBladeClass, nMoveTotal, MANEUVER_TYPE_MANEUVER));
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SetPersistantLocalInt(oInitiator, "ToBEternalBlade7", TRUE);
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", 270);//DISCIPLINE_DEVOTED_SPIRIT + DISCIPLINE_DIAMOND_MIND + DISCIPLINE_IRON_HEART + DISCIPLINE_WHITE_RAVEN
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", DISCIPLINE_DEVOTED_SPIRIT +
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DISCIPLINE_DIAMOND_MIND +
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DISCIPLINE_IRON_HEART +
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DISCIPLINE_WHITE_RAVEN); //:: (270)
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if (DEBUG) DoDebug("Granted Maneuver at Level 7: total now " + IntToString(nMoveTotal));
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if (DEBUG) DoDebug(IntToString(nStncTotal) +" stances known");
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if (DEBUG) DoDebug("Readied maneuvers now: " + IntToString(nRdyTotal));
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}
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if (nLevel >= 9 && !GetPersistantLocalInt(oInitiator, "ToBEternalBlade9"))
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{
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 9");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 9: " + IntToString(++nMoveTotal));
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SetReadiedManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nRdyTotal);
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DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, GetPrimaryBladeMagicClass(oInitiator), ++nMoveTotal, MANEUVER_TYPE_MANEUVER));
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nMoveTotal += 1;
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nRdyTotal += 1;
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if(DEBUG) DoDebug("tob_eternalblade: Adding Maneuver 9");
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if(DEBUG) DoDebug("tob_eternalblade SetKnownManeuversModifier 9: " + IntToString(nMoveTotal));
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SetReadiedManeuversModifier(oInitiator, nBladeClass, nRdyTotal);
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DelayCommand(0.0f, SetKnownManeuversModifier(oInitiator, nBladeClass, nMoveTotal, MANEUVER_TYPE_MANEUVER));
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SetPersistantLocalInt(oInitiator, "ToBEternalBlade9", TRUE);
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", 270);//DISCIPLINE_DEVOTED_SPIRIT + DISCIPLINE_DIAMOND_MIND + DISCIPLINE_IRON_HEART + DISCIPLINE_WHITE_RAVEN
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SetPersistantLocalInt(oInitiator, "AllowedDisciplines", DISCIPLINE_DEVOTED_SPIRIT +
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DISCIPLINE_DIAMOND_MIND +
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DISCIPLINE_IRON_HEART +
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DISCIPLINE_WHITE_RAVEN); //:: (270)
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if (DEBUG) DoDebug("Granted Maneuver at Level 9: total now " + IntToString(nMoveTotal));
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if (DEBUG) DoDebug(IntToString(nStncTotal) +" stances known");
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if (DEBUG) DoDebug("Readied maneuvers now: " + IntToString(nRdyTotal));
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}
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// Hook to OnLevelDown to remove the maneuver slots granted here
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@ -28,9 +28,9 @@ void main()
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int nStncTotal = GetKnownManeuversModifier(oInitiator, nClass, MANEUVER_TYPE_STANCE);
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int nRdyTotal = GetReadiedManeuversModifier(oInitiator, nClass);
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DoDebug("nMoveTotal = "+IntToString(nMoveTotal));
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DoDebug("nStncTotal = "+IntToString(nStncTotal));
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DoDebug("nRdyTotal = "+IntToString(nRdyTotal));
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if (DEBUG) DoDebug("nMoveTotal = "+IntToString(nMoveTotal));
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if (DEBUG) DoDebug("nStncTotal = "+IntToString(nStncTotal));
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if (DEBUG) DoDebug("nRdyTotal = "+IntToString(nRdyTotal));
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||||
|
||||
int nRubyLvl = GetLevelByClass(CLASS_TYPE_RUBY_VINDICATOR, oInitiator);
|
||||
int nRubyBonusMove = nRubyLvl / 2;
|
||||
@ -38,9 +38,9 @@ DoDebug("nRdyTotal = "+IntToString(nRdyTotal));
|
||||
if (nRubyLvl >= 6) nRubyBonusStance = 2;
|
||||
int nRubyBonusReady = nRubyLvl > 8 ? 2 : nRubyLvl > 4 ? 1 : 0;
|
||||
int nMod;
|
||||
DoDebug("nRubyBonusMove = "+IntToString(nRubyBonusMove));
|
||||
DoDebug("nRubyBonusStance = "+IntToString(nRubyBonusStance));
|
||||
DoDebug("nRubyBonusReady = "+IntToString(nRubyBonusReady));
|
||||
if (DEBUG) DoDebug("nRubyBonusMove = "+IntToString(nRubyBonusMove));
|
||||
if (DEBUG) DoDebug("nRubyBonusStance = "+IntToString(nRubyBonusStance));
|
||||
if (DEBUG) DoDebug("nRubyBonusReady = "+IntToString(nRubyBonusReady));
|
||||
|
||||
// We aren't being called from any event, instead from EvalPRCFeats
|
||||
if(nEvent == FALSE)
|
||||
|
Loading…
x
Reference in New Issue
Block a user