2025/05/06 Update
Aura of Triumph is a Touch spell. Torch & Shuriken are monk weapons. Expansion, Compression, etc should affect unarmed damage. Swordsage gets no AC bonus in robes. (Stupid but RAW). Treewalk now uses the point & click dimension door.
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@@ -1163,6 +1163,8 @@ int GetIsMonkWeaponTypeOrUnarmed(int iWeaponType)
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return ( iWeaponType == BASE_ITEM_INVALID
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|| iWeaponType == BASE_ITEM_KAMA
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|| iWeaponType == BASE_ITEM_SAI
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|| iWeaponType == BASE_ITEM_TORCH
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|| iWeaponType == BASE_ITEM_SHURIKEN
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|| iWeaponType == BASE_ITEM_NUNCHAKU
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);
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}
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@@ -306,6 +306,20 @@ int FindUnarmedDamage(object oCreature)
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// For Initiate of Draconic Mysteries
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if (GetHasFeat(FEAT_INCREASE_DAMAGE2, oCreature)) iDieIncrease = 2;
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else if (GetHasFeat(FEAT_INCREASE_DAMAGE1, oCreature)) iDieIncrease = 1;
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//:: Expansion / Compression powers
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int nExpansion = GetLocalInt(oCreature, "PRC_Power_Expansion_SizeIncrease");
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int nCompression = GetLocalInt(oCreature, "PRC_Power_Compression_SizeReduction");
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if (nExpansion)
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{
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iSize += nExpansion;
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}
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if (nCompression)
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{
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iSize -= nCompression;
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}
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iMonkDamage += iDieIncrease;
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iShouDamage += iDieIncrease;
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@@ -572,3 +586,5 @@ float DamageAvg(int iDamage)
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return IntToFloat(iNum * (iDie+1)) / 2;
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}
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//:: void main (){}
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