Updated baseitems.2da for weapon finesse
Updated baseitems.2da for weapon finesse. Fixed typo in include. Added testing scripts for CL increase.
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@@ -1,4 +1,4 @@
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t
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/**
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* @file
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@@ -57,7 +57,7 @@ int PRCGetLastSpellCastClass(object oCaster = OBJECT_SELF);
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int GetIsArcaneClass(int nClass, object oCaster = OBJECT_SELF);
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/**
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* Returns if the given class is an arcane class.
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* Returns if the given class is an divine class.
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*
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* Divine base classes are *hardcoded* into here, so new divine
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* base classes need adding to this function.
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