2025/05/23 Update
Removed Ambidexterity from Bladesinger Bonus feats. Added loadhints.2da. Set Lasher debug messages to DEBUG. Enlarge & Reduce person applies a Visual Transform to the target now. Added HP Power Attack chat script to user notes.
This commit is contained in:
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ced388312f
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@ -87,7 +87,7 @@
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83 WP_Scimitar 7925 1 2 0
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84 WP_ThrowingAxe 7931 1 2 0
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85 DefArrow 8 1 2 0
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86 Ambidex 1 1 2 0
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86 Ambidex 1 0 2 0
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87 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 2 0
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88 IMP_CRIT_ELVEN_THINBLADE 24709 1 2 0
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89 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 2 0
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103
nwn/nwnprc/trunk/2das/loadhints.2da
Normal file
103
nwn/nwnprc/trunk/2das/loadhints.2da
Normal file
@ -0,0 +1,103 @@
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2DA V2.0
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LABEL HINT CAMPAIGNONLY
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0 Hint1 67053 0
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1 Hint2 67054 1
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2 Hint3 67055 0
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3 Hint3 67653 0
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4 Hint3 67655 1
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5 Hint3 67656 1
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6 Hint3 67657 0
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7 Hint3 67658 0
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8 Hint3 67659 0
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9 Hint3 67660 0
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10 Hint3 67661 0
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11 Hint3 67662 1
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12 Hint3 67663 0
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13 Hint3 67664 0
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14 Hint3 67665 1
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15 Hint3 67666 1
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16 Hint3 67667 1
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17 Hint3 67668 0
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18 Hint3 67669 1
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19 Hint3 67670 1
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20 Hint3 67671 0
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21 Hint3 67672 0
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22 Hint3 67673 1
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23 Hint3 67707 1
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24 Hint 68481 0
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25 Hint 68486 0
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26 Qbar2Wp 45 0
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27 DeadHen 68700 1
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28 Hint 40109 0
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29 Hint 40112 0
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30 Hint 40113 2
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31 Hint 40114 1
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32 Hint 40115 2
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33 Hint 40116 2
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34 Hint 40117 2
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35 Hint 40118 2
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36 Hint 40119 2
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37 Hint 40120 2
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38 Hint 40121 2
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39 Hint 40122 2
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40 Hint 40123 2
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41 Hint 40124 2
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42 Hint 40125 2
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43 Hint 40126 2
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44 Hint 40127 2
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45 Hint 40128 2
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46 Hint 40129 2
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47 Hint 40130 2
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48 Hint 40131 2
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49 Hint 40132 2
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50 Hint 40133 2
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51 Hint 40134 2
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52 Hint 40135 2
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53 Hint 40136 2
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54 Hint 40137 2
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55 Hint 40545 2
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56 RestHint 40552 2
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57 HealingHint 40575 2
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58 DeathHint 40576 2
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59 WeaponHint 40580 2
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60 HenchEquipHint 76393 2
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61 RaiseDead 83458 3
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62 CraftFeatHint 83613 1
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63 ContinualLight 83786 0
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64 UseHenches 85567 3
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65 RestHint2 85569 3
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66 PowerAttack 85575 3
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67 PaleMaster1 85703 3
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68 PaleMaster2 85704 3
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69 Wounding 85765 0
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70 Geography101 86778 3
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71 spellcasting 86871 3
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72 lowac 86872 3
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73 shapeshift 86873 3
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74 lightgems 86874 3
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75 useRelic 86881 3
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76 PoolOfsouls 86882 3
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77 Rest 86883 3
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78 AC30 86884 3
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79 Armor 86885 3
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80 SpellMantle 86886 0
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81 InvisiblityCounter 86887 3
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82 UseProperWeapons 86888 3
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83 IllithidBrainSuck 86889 3
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84 AlchemistsFire 100938 0
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85 WeaponFinesse 110100 3
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86 StoresAndShifter 110118 0
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87 PRC8_LETO 16852017 0
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88 PRC8_SPONTANEOUS 16852018 0
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89 PRC8_SPELLSLOTS 16852019 0
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90 PRC8_TWOHANDED 16852020 0
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91 PRC8_DELEVEL 16852021 0
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92 PRC8_EXALTED_VILE 16852022 0
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93 PRC8_OPTIONS 16852023 0
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94 PRC8_INVALID_FEATS_SKILLS 16852024 0
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95 PRC8_MARKER_FEATS 16852025 0
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96 PRC8_INVOKING 16852026 0
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97 PRC8_SPELLCRAFT 16852027 0
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98 PRC8_TUMBLE 16852028 0
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99 PRC8_MASTERFEATS 16852029 0
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@ -120,7 +120,7 @@ void RemoveFeatBonuses(object oPC)
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{
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object oSkin = GetPCSkin(oPC);
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SendMessageToPC(oPC, "prc_lasher: Running RemoveFeatBonuses");
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if(DEBUG) DoDebug("prc_lasher: Running RemoveFeatBonuses");
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if(GetHasSpellEffect(SPELL_LASHER_CRACK_FATE, oPC))
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{
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@ -141,7 +141,7 @@ void ApplyWhipBonuses(object oPC, object oWhip, int iClassLevel)
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// Only apply bonuses if the item is a whip
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if (GetBaseItemType(oWhip) != BASE_ITEM_WHIP) return;
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SendMessageToPC(oPC, "prc_lasher: Running ApplyWhipBonuses");
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if(DEBUG) DoDebug("prc_lasher: Running ApplyWhipBonuses");
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RemoveSpecificProperty(oWhip, ITEM_PROPERTY_DAMAGE_BONUS, IP_CONST_DAMAGETYPE_SLASHING, IP_CONST_DAMAGEBONUS_2, 1, "SLASHING_WHIP", -1, DURATION_TYPE_TEMPORARY);
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@ -179,7 +179,7 @@ void main()
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if (nEvent == FALSE)
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{
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SendMessageToPC(oPC, "prc_lasher: Registering Events");
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if(DEBUG) DoDebug("prc_lasher: Registering Events");
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AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_lasher", TRUE, FALSE);
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AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_lasher", TRUE, FALSE);
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}
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@ -187,7 +187,7 @@ void main()
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{
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if (!GetIsObjectValid(oPC)) return;
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{
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SendMessageToPC(oPC, "prc_lasher: Running EVENT_ONPLAYEREQUIPITEM");
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if(DEBUG) DoDebug("prc_lasher: Running EVENT_ONPLAYEREQUIPITEM");
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object oMain = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oOff = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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@ -198,7 +198,7 @@ void main()
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}
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else if (nEvent == EVENT_ONPLAYERUNEQUIPITEM)
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{
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SendMessageToPC(oPC, "prc_lasher: Running EVENT_ONPLAYERUNEQUIPITEM");
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if(DEBUG) DoDebug("prc_lasher: Running EVENT_ONPLAYERUNEQUIPITEM");
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object oItem = GetItemLastUnequipped();
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object oMain = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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@ -207,19 +207,19 @@ void main()
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{
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if(iClassLevel > 1) //improved knockdown (whip)
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{
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SendMessageToPC(oPC, "prc_lasher: Removing Improved Trip (Whip)");
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if(DEBUG) DoDebug("prc_lasher: Removing Improved Trip (Whip)");
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RemoveSpecificProperty(oSkin, ITEM_PROPERTY_BONUS_FEAT, IP_CONST_FEAT_IMPROVED_TRIP);
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}
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if(iClassLevel > 5) //improved disarm (whip)
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{
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SendMessageToPC(oPC, "prc_lasher: Removing Improved Disarm (Whip)");
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if(DEBUG) DoDebug("prc_lasher: Removing Improved Disarm (Whip)");
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RemoveSpecificProperty(oSkin, ITEM_PROPERTY_BONUS_FEAT, IP_CONST_FEAT_IMPROVED_DISARM);
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}
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RemoveSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS, IP_CONST_DAMAGETYPE_SLASHING, IP_CONST_DAMAGEBONUS_2, 1, "SLASHING_WHIP", -1, DURATION_TYPE_TEMPORARY);
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SendMessageToPC(oPC, "prc_lasher: Removing Class Ability Bonuses");
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if(DEBUG) DoDebug("prc_lasher: Removing Class Ability Bonuses");
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RemoveFeatBonuses(oPC);
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}
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@ -110,11 +110,15 @@ void DispelMonitor(object oCaster, object oTarget, int nSpellID, int nBeatsRemai
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if ((sTag == "ARCANE_SIZE_DECREASE") ||
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(sTag == "ARCANE_SIZE_INCREASE"))
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{
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if(DEBUG) DoDebug("sp_enred: Removing all effects.");
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RemoveEffect(oTarget, eEffect);
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}
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eEffect = GetNextEffect(oTarget);
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}
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DelayCommand(0.0f, ResetSize(oTarget));
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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// Size has changed, evaluate PrC feats again
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EvalPRCFeats(oTarget);
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}
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@ -135,11 +139,7 @@ void main()
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oCaster = OBJECT_SELF;
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}
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if(nEvent == EVENT_ONPLAYERREST_STARTED)
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{
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ResetSize(oCaster);
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}
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else if(nEvent == FALSE)
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if(nEvent == FALSE)
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{
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nSpellID = PRCGetSpellId();
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@ -167,6 +167,7 @@ void main()
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eLink = EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_DEXTERITY, 2));
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eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 2));
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eLink = EffectLinkEffects(eLink, EffectACDecrease(1));
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eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_SIZE_INCREASE_1));
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eLink = TagEffect(eLink, "ARCANE_SIZE_INCREASE");
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}
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else
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@ -175,6 +176,7 @@ void main()
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eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_DEXTERITY, 2));
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eLink = EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_STRENGTH, 2));
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eLink = EffectLinkEffects(eLink, EffectACIncrease(1));
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eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_SIZE_DECREASE_1));
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eLink = TagEffect(eLink, "ARCANE_SIZE_DECREASE");
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}
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@ -187,7 +189,7 @@ void main()
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if(bMass)
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{
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lTarget = PRCGetSpellTargetLocation();
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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while(GetIsObjectValid(oTarget))
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{
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@ -203,11 +205,15 @@ void main()
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effect eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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DispelMonitor(oCaster, oTarget, nSpellID, 0);
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string sTag = GetEffectTag(eEffect);
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if (sTag == "ARCANE_SIZE_DECREASE")
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{
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RemoveEffect(oTarget, eEffect);
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DelayCommand(0.0f, ResetSize(oTarget));
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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DeleteLocalInt(oTarget, "PRC_Power_Compression_SizeReduction");
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}
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eEffect = GetNextEffect(oTarget);
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}
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@ -222,6 +228,8 @@ void main()
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, nSpellID, nCasterLevel);
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SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE, 1.5);
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DelayCommand(fDuration, ResetSize(oTarget));
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DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
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if(DEBUG) DoDebug("sp_enred: DispelMonitor started.");
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}
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}
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else
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@ -232,11 +240,15 @@ void main()
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effect eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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DispelMonitor(oCaster, oTarget, nSpellID, 0);
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string sTag = GetEffectTag(eEffect);
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if (sTag == "ARCANE_SIZE_INCREASE")
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{
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RemoveEffect(oTarget, eEffect);
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DelayCommand(0.0f, ResetSize(oTarget));
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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DeleteLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease");
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}
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eEffect = GetNextEffect(oTarget);
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}
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@ -251,15 +263,14 @@ void main()
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, nSpellID, nCasterLevel);
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SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE, 0.5);
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DelayCommand(fDuration, ResetSize(oTarget));
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}
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EvalPRCFeats(oTarget);
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DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
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if(DEBUG) DoDebug("sp_enred: DispelMonitor started.");
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}
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}
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}
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else if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC))
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{
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if(bEnlarge)
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if(bEnlarge) //:: Enlarge
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{
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if(GetLocalInt(oTarget, "PRC_Power_Compression_SizeReduction"))
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{
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@ -267,14 +278,23 @@ void main()
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effect eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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DispelMonitor(oCaster, oTarget, nSpellID, 0);
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string sTag = GetEffectTag(eEffect);
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if (sTag == "ARCANE_SIZE_DECREASE")
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{
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RemoveEffect(oTarget, eEffect);
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DelayCommand(0.0f, ResetSize(oTarget));
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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DeleteLocalInt(oTarget, "PRC_Power_Compression_SizeReduction");
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}
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eEffect = GetNextEffect(oTarget);
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}
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}
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else if(GetLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease"))
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{
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FloatingTextStringOnCreature("This creature's size cannot be increased further.", oTarget);
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}
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else
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{
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@ -282,9 +302,11 @@ void main()
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, nSpellID, nCasterLevel);
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SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE, 1.5);
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DelayCommand(fDuration, ResetSize(oTarget));
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DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
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if(DEBUG) DoDebug("sp_enred: DispelMonitor started.");
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}
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}
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else
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else //:: Reduce
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{
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if(GetLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease"))
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{
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@ -292,31 +314,45 @@ void main()
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effect eEffect = GetFirstEffect(oTarget);
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while (GetIsEffectValid(eEffect))
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{
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DispelMonitor(oCaster, oTarget, nSpellID, 0);
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string sTag = GetEffectTag(eEffect);
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if (sTag == "ARCANE_SIZE_INCREASE")
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{
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RemoveEffect(oTarget, eEffect);
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DelayCommand(0.0f, ResetSize(oTarget));
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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DeleteLocalInt(oTarget, "PRC_Power_Compression_SizeIncrease");
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}
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eEffect = GetNextEffect(oTarget);
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}
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}
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else if(GetLocalInt(oTarget, "PRC_Power_Compression_SizeReduction"))
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{
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FloatingTextStringOnCreature("This creature's size cannot be reduced further.", oTarget);
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}
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else
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{
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SetLocalInt(oTarget, "PRC_Power_Compression_SizeReduction", 1);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, nSpellID, nCasterLevel);
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SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE, 1.5);
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DelayCommand(fDuration, ResetSize(oTarget));
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}
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}
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EvalPRCFeats(oTarget);
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DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
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if(DEBUG) DoDebug("sp_enred: DispelMonitor started.");
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}
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}
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}
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}
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if(!bMass) break;
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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EvalPRCFeats(oTarget);
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}
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else if(nEvent == EVENT_ONPLAYERREST_STARTED)
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{
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ResetSize(oCaster);
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}
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PRCSetSchool();
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Binary file not shown.
@ -71342,22 +71342,20 @@ When within your own black labyrinth, you are immune to the last two effects (mo
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<entry id="71821" lang="en" sex="m">War mind Tower of Iron Will</entry>
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<entry id="71822" lang="en" sex="m">War mind True Seeing, Psionic</entry>
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<entry id="74500" lang="en" sex="m">####END_OF_PSI_SPELLBOOK_RESERVE</entry>
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<entry id="74800" lang="en" sex="m">###PRC8 Loadscreen Hint Reserve 74800-75000-###
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</entry>
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<entry id="74800" lang="en" sex="m">###PRC8 Loadscreen Hint Reserve 74800-75000-###</entry>
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<entry id="74801" lang="en" sex="m">LETO does not support the PRC8</entry>
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<entry id="74802" lang="en" sex="m">Due to Bioware limitations, non-Bioware spontaneous casters do not use the normal spellbook. Those spells can be found in your class radial.</entry>
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<entry id="74803" lang="en" sex="m">Due to Bioware limitations, only your highest level Arcane or Divine class can receive new Arcane or Divine spells at level up.</entry>
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<entry id="74803" lang="en" sex="m">Due to Bioware limitations, only your highest level Arcane or Divine class will receive new Arcane or Divine spellslots at level up.</entry>
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<entry id="74804" lang="en" sex="m">Two handed weapons are shown being wielded one handed to allow feats such as Monkey Grip & Oversized Two-Weapon fighting to work properly. Combat isn't affected.</entry>
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<entry id="74805" lang="en" sex="m">De-leveling isn't supported by the PRC8 & can in fact break your character.
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</entry>
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<entry id="74806" lang="en" sex="m">Casting an Exalted or Vile spell causes ability damage.</entry>
|
||||
<entry id="74805" lang="en" sex="m">De-leveling isn't supported by the PRC8 & can in fact break your character.</entry>
|
||||
<entry id="74806" lang="en" sex="m">Casting an Exalted or Vile spell causes ability damage to the caster.</entry>
|
||||
<entry id="74807" lang="en" sex="m">Enable & disable optional game features with the PRC Options radial.</entry>
|
||||
<entry id="74808" lang="en" sex="m">Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8.
|
||||
</entry>
|
||||
<entry id="74808" lang="en" sex="m">Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8.</entry>
|
||||
<entry id="74809" lang="en" sex="m">As in Neverwinter Nights 2, Arcane & Divine prestige classes must pick a marker feat at 1st class level to choose which spellcasting class will be boosted by the new prestige class.</entry>
|
||||
<entry id="74810" lang="en" sex="m">Some prestige classes can advance invoking or shadowcasting instead of spellcasting.</entry>
|
||||
<entry id="74811" lang="en" sex="m">Spellcraft doesn't provide a bonus to your save vs. spells in 3e Dungeons & Dragons. This is reflected in the PRC8.</entry>
|
||||
<entry id="74812" lang="en" sex="m">Tumble doesn't provide a bonus to your Armor Class in 3e Dungeons & Dragons. This is reflected in the PRC8.</entry>
|
||||
<entry id="74813" lang="en" sex="m">Feats for Alternate Magic Systems (Psionics, Incarnum, etc) are all organized under a Masterfeat. Psionic Feats, ToB Feats, etc...</entry>
|
||||
<entry id="75001" lang="en" sex="m">Favored Mystery - Black Labyrinth</entry>
|
||||
<entry id="75002" lang="en" sex="m">Holy Warrior</entry>
|
||||
<entry id="75003" lang="en" sex="m">Type of Feat: Reserve
|
||||
|
Binary file not shown.
115
nwn/nwnprc/trunk/users/jaysyn/ha_pa_events.nss
Normal file
115
nwn/nwnprc/trunk/users/jaysyn/ha_pa_events.nss
Normal file
@ -0,0 +1,115 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Power Attack Events
|
||||
//:: hp_pa_events
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
The NUI events for the Power Attack NUI Window
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Rakiov
|
||||
//:: Created On: 22.05.2005
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "nw_inc_nui"
|
||||
#include "hp_pa_view"
|
||||
|
||||
//
|
||||
// SetWindowGeometry
|
||||
// Sets the window geometry for the Power Attack NUI to the player
|
||||
// so it can be remembered when opened next time
|
||||
//
|
||||
// Arguments:
|
||||
// oPlayer object the player that owns the window
|
||||
// nToken int the windowId
|
||||
//
|
||||
void SetWindowGeometry(object oPlayer, int nToken);
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPlayer = NuiGetEventPlayer();
|
||||
int nToken = NuiGetEventWindow();
|
||||
string sEvent = NuiGetEventType();
|
||||
string sElement = NuiGetEventElement();
|
||||
int nIndex = NuiGetEventArrayIndex();
|
||||
string sWindowId = NuiGetWindowId(oPlayer, nToken);
|
||||
|
||||
//HandleWindowInspectorEvent(); // used to debug
|
||||
|
||||
if(sWindowId != NUI_PRC_POWER_ATTACK_WINDOW)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the current Power Attack value for player
|
||||
int currentPAAmount = GetLocalInt(oPlayer, "PRC_PowerAttack_Level");
|
||||
|
||||
// if the window is closed, save the geometry
|
||||
if (sEvent == "close")
|
||||
{
|
||||
SetWindowGeometry(oPlayer, nToken);
|
||||
return;
|
||||
}
|
||||
|
||||
// Not a mouseup event, nothing to do.
|
||||
if (sEvent != "mouseup")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int currentBAB = GetBaseAttackBonus(oPlayer);
|
||||
|
||||
if (sElement == NUI_PRC_PA_LEFT_BUTTON_EVENT)
|
||||
{
|
||||
// if the decreased power attack doesn't go below 0 then perform PA decrease
|
||||
if(currentPAAmount-1 >= 0)
|
||||
{
|
||||
SetLocalInt(oPlayer, "PRC_PowerAttack_Level", currentPAAmount-1);
|
||||
ExecuteScript("hp_pa_script", oPlayer);
|
||||
// if decreased pwoer attack is lower than the current BAB then allow
|
||||
// the incrase button
|
||||
if(currentPAAmount-1 <= currentBAB)
|
||||
{
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND, JsonBool(TRUE));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise we have hit the limit and disable the left button
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND, JsonBool(FALSE));
|
||||
}
|
||||
}
|
||||
|
||||
if (sElement == NUI_PRC_PA_RIGHT_BUTTON_EVENT)
|
||||
{
|
||||
//if the incrased power attack amount is less than or equal to the BAB
|
||||
// then perform the PA increase
|
||||
if(currentPAAmount+1 <= currentBAB)
|
||||
{
|
||||
SetLocalInt(oPlayer, "PRC_PowerAttack_Level", currentPAAmount+1);
|
||||
ExecuteScript("hp_pa_script", oPlayer);
|
||||
// if the increased power attack amount is greater than 0 then enable
|
||||
// the decrease button
|
||||
if (currentPAAmount+1 > 0)
|
||||
{
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND, JsonBool(TRUE));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise we have hit the limit and disable the right button
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND, JsonBool(FALSE));
|
||||
}
|
||||
}
|
||||
|
||||
currentPAAmount = GetLocalInt(oPlayer, "PRC_PowerAttack_Level");
|
||||
|
||||
// set the geometry to the player since we only get mouseup events on button presses :(
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_TEXT_BIND, JsonString(IntToString(currentPAAmount)));
|
||||
SetWindowGeometry(oPlayer, nToken);
|
||||
}
|
||||
|
||||
void SetWindowGeometry(object oPlayer, int nToken)
|
||||
{
|
||||
json dimensions = NuiGetBind(oPlayer, nToken, "geometry");
|
||||
SetLocalJson(oPlayer, NUI_PRC_PA_GEOMETRY_VAR, dimensions);
|
||||
}
|
63
nwn/nwnprc/trunk/users/jaysyn/hp_pa_chatscript.nss
Normal file
63
nwn/nwnprc/trunk/users/jaysyn/hp_pa_chatscript.nss
Normal file
@ -0,0 +1,63 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Power Attack NUI
|
||||
//:: hp_pa_chatscript
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
A OnChat script that parses what is said and opens the power attack NUI
|
||||
if provided /pa. Otherwise if /pa x is provided run the command directly
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Rakiov
|
||||
//:: Created On: 22.05.2005
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "nw_inc_nui"
|
||||
#include "hp_pa_view"
|
||||
#include "hp_string_util"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Get current player
|
||||
object oPlayer = GetPCChatSpeaker();
|
||||
if (!GetIsPC(oPlayer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// get current player message and split it up into a list
|
||||
string sCommand = GetPCChatMessage();
|
||||
json sCommandSplit = StringSplit(sCommand);
|
||||
|
||||
if(JsonGetLength(sCommandSplit) > 0)
|
||||
{
|
||||
string firstWord = JsonGetString(JsonArrayGet(sCommandSplit, 0));
|
||||
|
||||
// if first word is /pa we are using the power attack interface
|
||||
if(firstWord == "/pa")
|
||||
{
|
||||
if(JsonGetLength(sCommandSplit) >= 2)
|
||||
{
|
||||
//if a parameter is given then run the power attack command directly.
|
||||
string param1 = JsonGetString(JsonArrayGet(sCommandSplit, 1));
|
||||
int paAmount = StringToInt(param1);
|
||||
SetLocalInt(oPlayer, "PRC_PowerAttack_Level", paAmount);
|
||||
ExecuteScript("hp_pa_script", oPlayer);
|
||||
|
||||
// update the NUI so it is in sync
|
||||
int nToken = NuiFindWindow(oPlayer, NUI_PRC_POWER_ATTACK_WINDOW);
|
||||
if (nToken != 0)
|
||||
{
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_TEXT_BIND, JsonString(IntToString(paAmount)));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if no param is given then open the NUI
|
||||
NuiPRCPowerAttackView(oPlayer);
|
||||
}
|
||||
|
||||
// clear message from chat
|
||||
SetPCChatMessage();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Power Attack Script
|
||||
//:: prc_powatk_chs
|
||||
//:: hp_pa_script
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
A script that sets the power attack on a player based on the amount
|
||||
@ -13,63 +13,80 @@
|
||||
|
||||
#include "prc_spell_const"
|
||||
|
||||
void SetPowerAttack();
|
||||
|
||||
//
|
||||
// SetPowerAttack
|
||||
// Sets the power attack for a player, if the amount is less than or equal to
|
||||
// the players BAB it will apply the power attack, otherwise it will tell
|
||||
// the player it can't.
|
||||
// Sets the power attack for a player, if the player has power attack and the
|
||||
// amount is less than or equal to the players BAB it will apply the
|
||||
// power attack and set the current power attack to the player at variable
|
||||
// 'prcPaScriptPaVariable', otherwise it will tell the player it can't.
|
||||
//
|
||||
// Arguments:
|
||||
// amount int the amount of power attack you want
|
||||
// oPlayer object the player to apply the power attack to
|
||||
//
|
||||
//
|
||||
void SetPowerAttack(int amount, object oPlayer);
|
||||
|
||||
void SetPowerAttack(int amount, object oPlayer)
|
||||
{
|
||||
//You need the power attack feat to use this
|
||||
if (GetHasFeat(FEAT_POWER_ATTACK, oPlayer))
|
||||
{
|
||||
// It won't work if your BAB is lower than your PA Value
|
||||
if(GetBaseAttackBonus(oPlayer) <= amount)
|
||||
void main()
|
||||
{
|
||||
int amount = GetLocalInt(OBJECT_SELF, "PRC_PowerAttack_Level");
|
||||
int prevPowerAttack5 = GetLocalInt(OBJECT_SELF, "prevPowerAttack5");
|
||||
int prevPowerAttack1 = GetLocalInt(OBJECT_SELF, "prevPowerAttack1");
|
||||
int powerAttack5Amount = amount / 5;
|
||||
int powerAttack1Amount = amount % 5;
|
||||
|
||||
switch (powerAttack1Amount)
|
||||
// Current actions can cause this to not run right away, so clear the queue
|
||||
// and force this to happen.
|
||||
ClearAllActions();
|
||||
|
||||
|
||||
//sets the 5 values for Power attack ranging from 0,5,10,15,20 respectivly
|
||||
if (prevPowerAttack5 != powerAttack5Amount)
|
||||
{
|
||||
//sets the 1 values for Power attack ranging from 0,1,2,3,4 respectivly
|
||||
case 0: // Power Attack 0
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK1, oPlayer, TRUE);
|
||||
case 1: // Power Attack 1
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK2, oPlayer, TRUE);
|
||||
case 2: // Power Attack 2
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK3, oPlayer, TRUE);
|
||||
case 3: // Power Attack 3
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK4, oPlayer, TRUE);
|
||||
case 4: // Power Attack 4
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK5, oPlayer, TRUE);
|
||||
}
|
||||
switch (powerAttack5Amount)
|
||||
if (powerAttack5Amount == 0) // Power Attack 0
|
||||
{
|
||||
case 0: // Power Attack 0
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK6, oPlayer, TRUE);
|
||||
case 1: // Power Attack 5
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK7, oPlayer, TRUE);
|
||||
case 2: // Power Attack 10
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK8, oPlayer, TRUE);
|
||||
case 3: // Power Attack 15
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK9, oPlayer, TRUE);
|
||||
case 4: // Power Attack 20
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK10, oPlayer, TRUE);
|
||||
ActionDoCommand(ActionCastSpellAtObject(SPELL_POWER_ATTACK6, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
||||
}
|
||||
} else {
|
||||
FloatingTextStringOnCreature("Power Attack Higher Than BAB", oPlayer);
|
||||
if (powerAttack5Amount == 1) // Power Attack 5
|
||||
{
|
||||
ActionDoCommand(ActionCastSpellAtObject(SPELL_POWER_ATTACK7, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
||||
}
|
||||
} else {
|
||||
FloatingTextStringOnCreature("Need Power Attack To Use", oPlayer);
|
||||
if (powerAttack5Amount == 2) // Power Attack 10
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK8, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
if (powerAttack5Amount == 3) // Power Attack 15
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK9, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
if (powerAttack5Amount == 4) // Power Attack 20
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK10, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
SetLocalInt(OBJECT_SELF, "prevPowerAttack5", powerAttack5Amount);
|
||||
}
|
||||
|
||||
//:: void main (){}
|
||||
if (prevPowerAttack1 != powerAttack1Amount)
|
||||
{
|
||||
//sets the 1 values for Power attack ranging from 0,1,2,3,4 respectivly
|
||||
if (powerAttack1Amount == 0) // Power Attack 0
|
||||
{
|
||||
ActionDoCommand(ActionCastSpellAtObject(SPELL_POWER_ATTACK1, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
||||
}
|
||||
if (powerAttack1Amount == 1) // Power Attack 1
|
||||
{
|
||||
ActionDoCommand(ActionCastSpellAtObject(SPELL_POWER_ATTACK2, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
||||
}
|
||||
if (powerAttack1Amount == 2) // Power Attack 2
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK3, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
if (powerAttack1Amount == 3) // Power Attack 3
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK4, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
if (powerAttack1Amount == 4) // Power Attack 4
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK5, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
SetLocalInt(OBJECT_SELF, "prevPowerAttack1", powerAttack1Amount);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user