2025/05/23 Update
Removed Ambidexterity from Bladesinger Bonus feats. Added loadhints.2da. Set Lasher debug messages to DEBUG. Enlarge & Reduce person applies a Visual Transform to the target now. Added HP Power Attack chat script to user notes.
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@ -1,195 +1,195 @@
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2DA V2.0
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FeatLabel FeatIndex List GrantedOnLevel OnMenu
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0 BLADESONG_STYLE 3190 3 1 0
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1 LESSER_SPELLSONG 3191 3 3 0
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2 GREATER_SPELLSONG 3192 3 6 0
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3 SONG_OF_FURY 3193 3 10 1
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4 ArmProfLgt 3 3 1 0
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5 EPIC_BLADESINGER 25040 3 11 0
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6 FEAT_BSINGER_SPELLCASTING_FEY 18215 2 1 0
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7 FEAT_BSINGER_SPELLCASTING_ABERRATION 18260 2 1 0
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8 FEAT_BSINGER_SPELLCASTING_MONSTROUS 18307 2 1 0
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9 FEAT_BSINGER_SPELLCASTING_OUTSIDER 18354 2 1 0
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10 FEAT_BSINGER_SPELLCASTING_SHAPECHANGER 18401 2 1 0
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11 FEAT_BSINGER_SPELLCASTING_ASSASSIN 18446 2 1 0
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12 FEAT_BSINGER_SPELLCASTING_BARD 18479 2 1 0
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13 FEAT_BSINGER_SPELLCASTING_BEGUILER 18523 2 1 0
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14 FEAT_BSINGER_SPELLCASTING_CELEBRANT_SHARESS 18564 2 1 0
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15 FEAT_BSINGER_SPELLCASTING_CULTIST_PEAK 18594 2 1 0
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16 FEAT_BSINGER_SPELLCASTING_DNECRO 18631 2 1 0
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17 FEAT_BSINGER_SPELLCASTING_DUSKBLADE 18673 2 1 0
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18 FEAT_BSINGER_SPELLCASTING_HARPER 18713 2 1 0
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19 FEAT_BSINGER_SPELLCASTING_HEXBLADE 18747 2 1 0
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20 FEAT_BSINGER_SPELLCASTING_KNIGHT_WEAVE 18784 2 1 0
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21 FEAT_BSINGER_SPELLCASTING_SHADOWLORD 18822 2 1 0
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22 FEAT_BSINGER_SPELLCASTING_SORCERER 18863 2 1 0
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23 FEAT_BSINGER_SPELLCASTING_SUBLIME_CHORD 18911 2 1 0
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24 FEAT_BSINGER_SPELLCASTING_SUEL_ARCHANAMACH 18954 2 1 0
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25 FEAT_BSINGER_SPELLCASTING_WARMAGE 18995 2 1 0
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26 FEAT_BSINGER_SPELLCASTING_WIZARD 19041 2 1 0
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27 Empower 11 1 2 0
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28 ExtSpell 12 1 2 0
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29 MaxSpell 25 1 2 0
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30 Quicken 29 1 2 0
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31 Silent 33 1 2 0
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32 SpellPen 36 1 2 0
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33 StillSpell 37 1 2 0
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34 ImpCritRapier 66 1 2 0
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35 ImpCritLSw 68 1 2 0
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36 Mobility 26 1 2 0
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37 SpringAttack 392 1 2 0
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38 ImpDis 16 1 2 0
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39 SpellFocusCon 166 1 2 0
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40 SpellFocusDiv 167 1 2 0
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41 SpellFocusEnc 168 1 2 0
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42 SpellFocusEvo 169 1 2 0
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43 SpellFocusIll 170 1 2 0
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44 SpellFocusNec 171 1 2 0
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45 SpellFocusTra 172 1 2 0
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46 SpellFocusAbj 35 1 2 0
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47 CmbtCast 7 1 2 0
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48 WP_LightMace 7908 1 2 0
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49 WP_Dart 7914 1 2 0
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50 WP_MrngStar 7923 1 2 0
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51 WP_ShrtSpear 7927 1 2 0
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52 WP_Sickle 7929 1 2 0
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53 WP_Sling 7930 1 2 0
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54 WP_Trident 7932 1 2 0
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55 WP_BstrdSwd 7904 1 2 0
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56 WP_TwoBldSwd 7911 1 2 0
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57 WP_DireMace 7915 1 2 0
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58 WP_DblAxe 7916 1 2 0
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59 WP_Kama 7920 1 2 0
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60 WP_Katana 7921 1 2 0
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61 WP_Kukri 7922 1 2 0
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62 WP_Scythe 7926 1 2 0
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63 WP_Shuriken 7928 1 2 0
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64 WP_DwarfWaraxe 7933 1 2 0
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65 WP_Whip 7934 1 2 0
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66 WP_Lightblade 7935 1 2 0
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67 WP_Thinblade 7936 1 2 0
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68 WP_Courtblade 7937 1 2 0
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69 WP_ShrtSwd 7901 1 2 0
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70 WP_Longswd 7902 1 2 0
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71 WP_Bttlaxe 7903 1 2 0
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72 WP_Lightflail 7905 1 2 0
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73 WP_Warhammer 7906 1 2 0
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74 WP_Longbow 7907 1 2 0
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75 WP_Halberd 7909 1 2 0
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76 WP_ShrtBow 7910 1 2 0
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77 WP_Greatswd 7912 1 2 0
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78 WP_Greataxe 7913 1 2 0
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79 WP_Heavyflail 7917 1 2 0
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80 WP_LghtHammer 7918 1 2 0
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81 WP_Handaxe 7919 1 2 0
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82 WP_Rapier 7924 1 2 0
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83 WP_Scimitar 7925 1 2 0
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84 WP_ThrowingAxe 7931 1 2 0
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85 DefArrow 8 1 2 0
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86 Ambidex 1 1 2 0
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87 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 2 0
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88 IMP_CRIT_ELVEN_THINBLADE 24709 1 2 0
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89 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 2 0
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90 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 2 0
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91 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 2 0
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92 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 2 0
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93 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 2 0
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94 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 2 0
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95 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 2 0
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96 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 2 0
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97 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 2 0
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98 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 2 0
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99 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 2 0
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100 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 2 0
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101 FEAT_EPIC_GREAT_INTELLIGENCE_1 794 1 2 0
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102 FEAT_EPIC_GREAT_INTELLIGENCE_2 795 1 2 0
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103 FEAT_EPIC_GREAT_INTELLIGENCE_3 796 1 2 0
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104 FEAT_EPIC_GREAT_INTELLIGENCE_4 797 1 2 0
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105 FEAT_EPIC_GREAT_INTELLIGENCE_5 798 1 2 0
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106 FEAT_EPIC_GREAT_INTELLIGENCE_6 799 1 2 0
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107 FEAT_EPIC_GREAT_INTELLIGENCE_7 800 1 2 0
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108 FEAT_EPIC_GREAT_INTELLIGENCE_8 801 1 2 0
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109 FEAT_EPIC_GREAT_INTELLIGENCE_9 802 1 2 0
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110 FEAT_EPIC_GREAT_INTELLIGENCE_10 803 1 2 0
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111 FEAT_EPIC_BLINDING_SPEED 491 1 2 1
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112 FEAT_EPIC_ARMOR_SKIN 490 1 2 0
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113 FEAT_EPIC_PROWESS 584 1 2 0
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114 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 2 0
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115 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 2 0
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116 FEAT_EPIC_TOUGHNESS_1 754 1 2 0
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117 FEAT_EPIC_TOUGHNESS_2 755 1 2 0
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118 FEAT_EPIC_TOUGHNESS_3 756 1 2 0
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119 FEAT_EPIC_TOUGHNESS_4 757 1 2 0
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120 FEAT_EPIC_TOUGHNESS_5 758 1 2 0
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121 FEAT_EPIC_TOUGHNESS_6 759 1 2 0
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122 FEAT_EPIC_TOUGHNESS_7 760 1 2 0
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123 FEAT_EPIC_TOUGHNESS_8 761 1 2 0
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124 FEAT_EPIC_TOUGHNESS_9 762 1 2 0
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125 FEAT_EPIC_TOUGHNESS_10 763 1 2 0
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126 FEAT_EPIC_SUPERIOR_INITIATIVE 753 1 2 0
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127 FocusedSpellPenetrCon 3128 1 2 0
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128 FocusedSpellPenetrDiv 3129 1 2 0
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129 FocusedSpellPenetrEnc 3130 1 2 0
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130 FocusedSpellPenetrEvo 3131 1 2 0
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131 FocusedSpellPenetrIll 3132 1 2 0
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132 FocusedSpellPenetrNec 3133 1 2 0
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133 FocusedSpellPenetrTra 3134 1 2 0
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134 FocusedSpellPenetrAbj 3135 1 2 0
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135 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
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136 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0
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137 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0
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138 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0
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139 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0
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140 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0
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141 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0
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142 Bane_Magic_Aberration 23556 0 -1 0
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143 Bane_Magic_Animal 23557 0 -1 0
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144 Bane_Magic_Beast 23558 0 -1 0
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145 Bane_Magic_Construct 23559 0 -1 0
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146 Bane_Magic_Dragon 23560 0 -1 0
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147 Bane_Magic_Dwarf 23561 0 -1 0
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148 Bane_Magic_Elemental 23562 0 -1 0
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149 Bane_Magic_Elf 23563 0 -1 0
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150 Bane_Magic_Fey 23564 0 -1 0
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151 Bane_Magic_Giant 23565 0 -1 0
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152 Bane_Magic_Gnome 23566 0 -1 0
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153 Bane_Magic_HalfElf 23567 0 -1 0
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154 Bane_Magic_Halfling 23568 0 -1 0
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155 Bane_Magic_HalfOrc 23569 0 -1 0
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156 Bane_Magic_Human 23570 0 -1 0
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157 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
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158 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
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159 Bane_Magic_Humanoid_Orc 23573 0 -1 0
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160 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
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161 Bane_Magic_Magical_Beast 23575 0 -1 0
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162 Bane_Magic_Outsider 23576 0 -1 0
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163 Bane_Magic_Shapechanger 23577 0 -1 0
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164 Bane_Magic_Undead 23578 0 -1 0
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165 Bane_Magic_Vermin 23579 0 -1 0
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166 ArcaneDefenseAbj 415 0 -1 0
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167 ArcaneDefenseCon 416 0 -1 0
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168 ArcaneDefenseDiv 417 0 -1 0
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169 ArcaneDefenseEnch 418 0 -1 0
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170 ArcaneDefenseEvo 419 0 -1 0
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171 ArcaneDefenseIll 420 0 -1 0
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172 ArcaneDefenseNec 421 0 -1 0
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173 ArcaneDefenseTra 422 0 -1 0
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174 GrSpllFcsAbj 393 0 -1 0
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175 GrSpllFcsCnj 394 0 -1 0
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176 GrSpllFcsDiv 395 0 -1 0
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177 GrSpllFcsEnch 396 0 -1 0
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178 GrSpllFcsEvc 397 0 -1 0
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179 GrSpllFcsIll 398 0 -1 0
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180 GrSpllFcsNec 399 0 -1 0
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181 GrSpllFcsTran 400 0 -1 0
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182 GreatSpellPen 401 0 -1 0
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183 FEAT_SCRIBE_SCROLL 945 0 -1 0
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184 FEAT_BREW_POTION 944 0 -1 0
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185 FEAT_CRAFT_WAND 946 0 -1 0
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186 FEAT_DISCIPLE_OF_DARKNESS 4012 0 -1 1
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187 FEAT_CRAFT_WONDROUS_ITEM 2925 0 -1 1
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188 FEAT_CRAFT_MAGIC_ARMS_AND_ARMOR 2926 0 -1 1
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189 FEAT_CRAFT_ROD 2927 0 -1 1
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190 FEAT_CRAFT_STAFF 2928 0 -1 1
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191 FEAT_FORGE_RING 2929 0 -1 1
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FeatLabel FeatIndex List GrantedOnLevel OnMenu
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0 BLADESONG_STYLE 3190 3 1 0
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1 LESSER_SPELLSONG 3191 3 3 0
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2 GREATER_SPELLSONG 3192 3 6 0
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3 SONG_OF_FURY 3193 3 10 1
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4 ArmProfLgt 3 3 1 0
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5 EPIC_BLADESINGER 25040 3 11 0
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6 FEAT_BSINGER_SPELLCASTING_FEY 18215 2 1 0
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7 FEAT_BSINGER_SPELLCASTING_ABERRATION 18260 2 1 0
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8 FEAT_BSINGER_SPELLCASTING_MONSTROUS 18307 2 1 0
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9 FEAT_BSINGER_SPELLCASTING_OUTSIDER 18354 2 1 0
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10 FEAT_BSINGER_SPELLCASTING_SHAPECHANGER 18401 2 1 0
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11 FEAT_BSINGER_SPELLCASTING_ASSASSIN 18446 2 1 0
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12 FEAT_BSINGER_SPELLCASTING_BARD 18479 2 1 0
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13 FEAT_BSINGER_SPELLCASTING_BEGUILER 18523 2 1 0
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14 FEAT_BSINGER_SPELLCASTING_CELEBRANT_SHARESS 18564 2 1 0
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15 FEAT_BSINGER_SPELLCASTING_CULTIST_PEAK 18594 2 1 0
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16 FEAT_BSINGER_SPELLCASTING_DNECRO 18631 2 1 0
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17 FEAT_BSINGER_SPELLCASTING_DUSKBLADE 18673 2 1 0
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18 FEAT_BSINGER_SPELLCASTING_HARPER 18713 2 1 0
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19 FEAT_BSINGER_SPELLCASTING_HEXBLADE 18747 2 1 0
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20 FEAT_BSINGER_SPELLCASTING_KNIGHT_WEAVE 18784 2 1 0
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21 FEAT_BSINGER_SPELLCASTING_SHADOWLORD 18822 2 1 0
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22 FEAT_BSINGER_SPELLCASTING_SORCERER 18863 2 1 0
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23 FEAT_BSINGER_SPELLCASTING_SUBLIME_CHORD 18911 2 1 0
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24 FEAT_BSINGER_SPELLCASTING_SUEL_ARCHANAMACH 18954 2 1 0
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25 FEAT_BSINGER_SPELLCASTING_WARMAGE 18995 2 1 0
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26 FEAT_BSINGER_SPELLCASTING_WIZARD 19041 2 1 0
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27 Empower 11 1 2 0
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28 ExtSpell 12 1 2 0
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29 MaxSpell 25 1 2 0
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30 Quicken 29 1 2 0
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31 Silent 33 1 2 0
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32 SpellPen 36 1 2 0
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33 StillSpell 37 1 2 0
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34 ImpCritRapier 66 1 2 0
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35 ImpCritLSw 68 1 2 0
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36 Mobility 26 1 2 0
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37 SpringAttack 392 1 2 0
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38 ImpDis 16 1 2 0
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39 SpellFocusCon 166 1 2 0
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40 SpellFocusDiv 167 1 2 0
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41 SpellFocusEnc 168 1 2 0
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42 SpellFocusEvo 169 1 2 0
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43 SpellFocusIll 170 1 2 0
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44 SpellFocusNec 171 1 2 0
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45 SpellFocusTra 172 1 2 0
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46 SpellFocusAbj 35 1 2 0
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47 CmbtCast 7 1 2 0
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48 WP_LightMace 7908 1 2 0
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49 WP_Dart 7914 1 2 0
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50 WP_MrngStar 7923 1 2 0
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51 WP_ShrtSpear 7927 1 2 0
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52 WP_Sickle 7929 1 2 0
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53 WP_Sling 7930 1 2 0
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54 WP_Trident 7932 1 2 0
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55 WP_BstrdSwd 7904 1 2 0
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56 WP_TwoBldSwd 7911 1 2 0
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57 WP_DireMace 7915 1 2 0
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58 WP_DblAxe 7916 1 2 0
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59 WP_Kama 7920 1 2 0
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60 WP_Katana 7921 1 2 0
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61 WP_Kukri 7922 1 2 0
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62 WP_Scythe 7926 1 2 0
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63 WP_Shuriken 7928 1 2 0
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64 WP_DwarfWaraxe 7933 1 2 0
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65 WP_Whip 7934 1 2 0
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66 WP_Lightblade 7935 1 2 0
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67 WP_Thinblade 7936 1 2 0
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68 WP_Courtblade 7937 1 2 0
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69 WP_ShrtSwd 7901 1 2 0
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70 WP_Longswd 7902 1 2 0
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71 WP_Bttlaxe 7903 1 2 0
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72 WP_Lightflail 7905 1 2 0
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73 WP_Warhammer 7906 1 2 0
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74 WP_Longbow 7907 1 2 0
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75 WP_Halberd 7909 1 2 0
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76 WP_ShrtBow 7910 1 2 0
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77 WP_Greatswd 7912 1 2 0
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78 WP_Greataxe 7913 1 2 0
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79 WP_Heavyflail 7917 1 2 0
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80 WP_LghtHammer 7918 1 2 0
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81 WP_Handaxe 7919 1 2 0
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82 WP_Rapier 7924 1 2 0
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83 WP_Scimitar 7925 1 2 0
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84 WP_ThrowingAxe 7931 1 2 0
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85 DefArrow 8 1 2 0
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86 Ambidex 1 0 2 0
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87 IMP_CRIT_ELVEN_LIGHTBLADE 24701 1 2 0
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88 IMP_CRIT_ELVEN_THINBLADE 24709 1 2 0
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89 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 2 0
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90 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 2 0
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91 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 2 0
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92 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 2 0
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93 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 2 0
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94 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 2 0
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95 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 2 0
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96 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 2 0
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97 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 2 0
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98 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 2 0
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99 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 2 0
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100 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 2 0
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101 FEAT_EPIC_GREAT_INTELLIGENCE_1 794 1 2 0
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102 FEAT_EPIC_GREAT_INTELLIGENCE_2 795 1 2 0
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103 FEAT_EPIC_GREAT_INTELLIGENCE_3 796 1 2 0
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104 FEAT_EPIC_GREAT_INTELLIGENCE_4 797 1 2 0
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105 FEAT_EPIC_GREAT_INTELLIGENCE_5 798 1 2 0
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106 FEAT_EPIC_GREAT_INTELLIGENCE_6 799 1 2 0
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107 FEAT_EPIC_GREAT_INTELLIGENCE_7 800 1 2 0
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108 FEAT_EPIC_GREAT_INTELLIGENCE_8 801 1 2 0
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109 FEAT_EPIC_GREAT_INTELLIGENCE_9 802 1 2 0
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110 FEAT_EPIC_GREAT_INTELLIGENCE_10 803 1 2 0
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111 FEAT_EPIC_BLINDING_SPEED 491 1 2 1
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112 FEAT_EPIC_ARMOR_SKIN 490 1 2 0
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113 FEAT_EPIC_PROWESS 584 1 2 0
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114 FEAT_EPIC_WEAPON_FOCUS_RAPIER 634 1 2 0
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115 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD 636 1 2 0
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116 FEAT_EPIC_TOUGHNESS_1 754 1 2 0
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117 FEAT_EPIC_TOUGHNESS_2 755 1 2 0
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118 FEAT_EPIC_TOUGHNESS_3 756 1 2 0
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119 FEAT_EPIC_TOUGHNESS_4 757 1 2 0
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120 FEAT_EPIC_TOUGHNESS_5 758 1 2 0
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121 FEAT_EPIC_TOUGHNESS_6 759 1 2 0
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122 FEAT_EPIC_TOUGHNESS_7 760 1 2 0
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123 FEAT_EPIC_TOUGHNESS_8 761 1 2 0
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124 FEAT_EPIC_TOUGHNESS_9 762 1 2 0
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125 FEAT_EPIC_TOUGHNESS_10 763 1 2 0
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126 FEAT_EPIC_SUPERIOR_INITIATIVE 753 1 2 0
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127 FocusedSpellPenetrCon 3128 1 2 0
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128 FocusedSpellPenetrDiv 3129 1 2 0
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129 FocusedSpellPenetrEnc 3130 1 2 0
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130 FocusedSpellPenetrEvo 3131 1 2 0
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131 FocusedSpellPenetrIll 3132 1 2 0
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132 FocusedSpellPenetrNec 3133 1 2 0
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133 FocusedSpellPenetrTra 3134 1 2 0
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134 FocusedSpellPenetrAbj 3135 1 2 0
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135 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
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136 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0
|
||||
137 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0
|
||||
138 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0
|
||||
139 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0
|
||||
140 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0
|
||||
141 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0
|
||||
142 Bane_Magic_Aberration 23556 0 -1 0
|
||||
143 Bane_Magic_Animal 23557 0 -1 0
|
||||
144 Bane_Magic_Beast 23558 0 -1 0
|
||||
145 Bane_Magic_Construct 23559 0 -1 0
|
||||
146 Bane_Magic_Dragon 23560 0 -1 0
|
||||
147 Bane_Magic_Dwarf 23561 0 -1 0
|
||||
148 Bane_Magic_Elemental 23562 0 -1 0
|
||||
149 Bane_Magic_Elf 23563 0 -1 0
|
||||
150 Bane_Magic_Fey 23564 0 -1 0
|
||||
151 Bane_Magic_Giant 23565 0 -1 0
|
||||
152 Bane_Magic_Gnome 23566 0 -1 0
|
||||
153 Bane_Magic_HalfElf 23567 0 -1 0
|
||||
154 Bane_Magic_Halfling 23568 0 -1 0
|
||||
155 Bane_Magic_HalfOrc 23569 0 -1 0
|
||||
156 Bane_Magic_Human 23570 0 -1 0
|
||||
157 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
|
||||
158 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
|
||||
159 Bane_Magic_Humanoid_Orc 23573 0 -1 0
|
||||
160 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
|
||||
161 Bane_Magic_Magical_Beast 23575 0 -1 0
|
||||
162 Bane_Magic_Outsider 23576 0 -1 0
|
||||
163 Bane_Magic_Shapechanger 23577 0 -1 0
|
||||
164 Bane_Magic_Undead 23578 0 -1 0
|
||||
165 Bane_Magic_Vermin 23579 0 -1 0
|
||||
166 ArcaneDefenseAbj 415 0 -1 0
|
||||
167 ArcaneDefenseCon 416 0 -1 0
|
||||
168 ArcaneDefenseDiv 417 0 -1 0
|
||||
169 ArcaneDefenseEnch 418 0 -1 0
|
||||
170 ArcaneDefenseEvo 419 0 -1 0
|
||||
171 ArcaneDefenseIll 420 0 -1 0
|
||||
172 ArcaneDefenseNec 421 0 -1 0
|
||||
173 ArcaneDefenseTra 422 0 -1 0
|
||||
174 GrSpllFcsAbj 393 0 -1 0
|
||||
175 GrSpllFcsCnj 394 0 -1 0
|
||||
176 GrSpllFcsDiv 395 0 -1 0
|
||||
177 GrSpllFcsEnch 396 0 -1 0
|
||||
178 GrSpllFcsEvc 397 0 -1 0
|
||||
179 GrSpllFcsIll 398 0 -1 0
|
||||
180 GrSpllFcsNec 399 0 -1 0
|
||||
181 GrSpllFcsTran 400 0 -1 0
|
||||
182 GreatSpellPen 401 0 -1 0
|
||||
183 FEAT_SCRIBE_SCROLL 945 0 -1 0
|
||||
184 FEAT_BREW_POTION 944 0 -1 0
|
||||
185 FEAT_CRAFT_WAND 946 0 -1 0
|
||||
186 FEAT_DISCIPLE_OF_DARKNESS 4012 0 -1 1
|
||||
187 FEAT_CRAFT_WONDROUS_ITEM 2925 0 -1 1
|
||||
188 FEAT_CRAFT_MAGIC_ARMS_AND_ARMOR 2926 0 -1 1
|
||||
189 FEAT_CRAFT_ROD 2927 0 -1 1
|
||||
190 FEAT_CRAFT_STAFF 2928 0 -1 1
|
||||
191 FEAT_FORGE_RING 2929 0 -1 1
|
||||
|
103
nwn/nwnprc/trunk/2das/loadhints.2da
Normal file
103
nwn/nwnprc/trunk/2das/loadhints.2da
Normal file
@ -0,0 +1,103 @@
|
||||
2DA V2.0
|
||||
|
||||
LABEL HINT CAMPAIGNONLY
|
||||
0 Hint1 67053 0
|
||||
1 Hint2 67054 1
|
||||
2 Hint3 67055 0
|
||||
3 Hint3 67653 0
|
||||
4 Hint3 67655 1
|
||||
5 Hint3 67656 1
|
||||
6 Hint3 67657 0
|
||||
7 Hint3 67658 0
|
||||
8 Hint3 67659 0
|
||||
9 Hint3 67660 0
|
||||
10 Hint3 67661 0
|
||||
11 Hint3 67662 1
|
||||
12 Hint3 67663 0
|
||||
13 Hint3 67664 0
|
||||
14 Hint3 67665 1
|
||||
15 Hint3 67666 1
|
||||
16 Hint3 67667 1
|
||||
17 Hint3 67668 0
|
||||
18 Hint3 67669 1
|
||||
19 Hint3 67670 1
|
||||
20 Hint3 67671 0
|
||||
21 Hint3 67672 0
|
||||
22 Hint3 67673 1
|
||||
23 Hint3 67707 1
|
||||
24 Hint 68481 0
|
||||
25 Hint 68486 0
|
||||
26 Qbar2Wp 45 0
|
||||
27 DeadHen 68700 1
|
||||
28 Hint 40109 0
|
||||
29 Hint 40112 0
|
||||
30 Hint 40113 2
|
||||
31 Hint 40114 1
|
||||
32 Hint 40115 2
|
||||
33 Hint 40116 2
|
||||
34 Hint 40117 2
|
||||
35 Hint 40118 2
|
||||
36 Hint 40119 2
|
||||
37 Hint 40120 2
|
||||
38 Hint 40121 2
|
||||
39 Hint 40122 2
|
||||
40 Hint 40123 2
|
||||
41 Hint 40124 2
|
||||
42 Hint 40125 2
|
||||
43 Hint 40126 2
|
||||
44 Hint 40127 2
|
||||
45 Hint 40128 2
|
||||
46 Hint 40129 2
|
||||
47 Hint 40130 2
|
||||
48 Hint 40131 2
|
||||
49 Hint 40132 2
|
||||
50 Hint 40133 2
|
||||
51 Hint 40134 2
|
||||
52 Hint 40135 2
|
||||
53 Hint 40136 2
|
||||
54 Hint 40137 2
|
||||
55 Hint 40545 2
|
||||
56 RestHint 40552 2
|
||||
57 HealingHint 40575 2
|
||||
58 DeathHint 40576 2
|
||||
59 WeaponHint 40580 2
|
||||
60 HenchEquipHint 76393 2
|
||||
61 RaiseDead 83458 3
|
||||
62 CraftFeatHint 83613 1
|
||||
63 ContinualLight 83786 0
|
||||
64 UseHenches 85567 3
|
||||
65 RestHint2 85569 3
|
||||
66 PowerAttack 85575 3
|
||||
67 PaleMaster1 85703 3
|
||||
68 PaleMaster2 85704 3
|
||||
69 Wounding 85765 0
|
||||
70 Geography101 86778 3
|
||||
71 spellcasting 86871 3
|
||||
72 lowac 86872 3
|
||||
73 shapeshift 86873 3
|
||||
74 lightgems 86874 3
|
||||
75 useRelic 86881 3
|
||||
76 PoolOfsouls 86882 3
|
||||
77 Rest 86883 3
|
||||
78 AC30 86884 3
|
||||
79 Armor 86885 3
|
||||
80 SpellMantle 86886 0
|
||||
81 InvisiblityCounter 86887 3
|
||||
82 UseProperWeapons 86888 3
|
||||
83 IllithidBrainSuck 86889 3
|
||||
84 AlchemistsFire 100938 0
|
||||
85 WeaponFinesse 110100 3
|
||||
86 StoresAndShifter 110118 0
|
||||
87 PRC8_LETO 16852017 0
|
||||
88 PRC8_SPONTANEOUS 16852018 0
|
||||
89 PRC8_SPELLSLOTS 16852019 0
|
||||
90 PRC8_TWOHANDED 16852020 0
|
||||
91 PRC8_DELEVEL 16852021 0
|
||||
92 PRC8_EXALTED_VILE 16852022 0
|
||||
93 PRC8_OPTIONS 16852023 0
|
||||
94 PRC8_INVALID_FEATS_SKILLS 16852024 0
|
||||
95 PRC8_MARKER_FEATS 16852025 0
|
||||
96 PRC8_INVOKING 16852026 0
|
||||
97 PRC8_SPELLCRAFT 16852027 0
|
||||
98 PRC8_TUMBLE 16852028 0
|
||||
99 PRC8_MASTERFEATS 16852029 0
|
@ -120,7 +120,7 @@ void RemoveFeatBonuses(object oPC)
|
||||
{
|
||||
object oSkin = GetPCSkin(oPC);
|
||||
|
||||
SendMessageToPC(oPC, "prc_lasher: Running RemoveFeatBonuses");
|
||||
if(DEBUG) DoDebug("prc_lasher: Running RemoveFeatBonuses");
|
||||
|
||||
if(GetHasSpellEffect(SPELL_LASHER_CRACK_FATE, oPC))
|
||||
{
|
||||
@ -141,7 +141,7 @@ void ApplyWhipBonuses(object oPC, object oWhip, int iClassLevel)
|
||||
// Only apply bonuses if the item is a whip
|
||||
if (GetBaseItemType(oWhip) != BASE_ITEM_WHIP) return;
|
||||
|
||||
SendMessageToPC(oPC, "prc_lasher: Running ApplyWhipBonuses");
|
||||
if(DEBUG) DoDebug("prc_lasher: Running ApplyWhipBonuses");
|
||||
|
||||
RemoveSpecificProperty(oWhip, ITEM_PROPERTY_DAMAGE_BONUS, IP_CONST_DAMAGETYPE_SLASHING, IP_CONST_DAMAGEBONUS_2, 1, "SLASHING_WHIP", -1, DURATION_TYPE_TEMPORARY);
|
||||
|
||||
@ -179,7 +179,7 @@ void main()
|
||||
|
||||
if (nEvent == FALSE)
|
||||
{
|
||||
SendMessageToPC(oPC, "prc_lasher: Registering Events");
|
||||
if(DEBUG) DoDebug("prc_lasher: Registering Events");
|
||||
AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "prc_lasher", TRUE, FALSE);
|
||||
AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "prc_lasher", TRUE, FALSE);
|
||||
}
|
||||
@ -187,7 +187,7 @@ void main()
|
||||
{
|
||||
if (!GetIsObjectValid(oPC)) return;
|
||||
{
|
||||
SendMessageToPC(oPC, "prc_lasher: Running EVENT_ONPLAYEREQUIPITEM");
|
||||
if(DEBUG) DoDebug("prc_lasher: Running EVENT_ONPLAYEREQUIPITEM");
|
||||
|
||||
object oMain = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
||||
object oOff = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
|
||||
@ -198,7 +198,7 @@ void main()
|
||||
}
|
||||
else if (nEvent == EVENT_ONPLAYERUNEQUIPITEM)
|
||||
{
|
||||
SendMessageToPC(oPC, "prc_lasher: Running EVENT_ONPLAYERUNEQUIPITEM");
|
||||
if(DEBUG) DoDebug("prc_lasher: Running EVENT_ONPLAYERUNEQUIPITEM");
|
||||
|
||||
object oItem = GetItemLastUnequipped();
|
||||
object oMain = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
||||
@ -207,19 +207,19 @@ void main()
|
||||
{
|
||||
if(iClassLevel > 1) //improved knockdown (whip)
|
||||
{
|
||||
SendMessageToPC(oPC, "prc_lasher: Removing Improved Trip (Whip)");
|
||||
if(DEBUG) DoDebug("prc_lasher: Removing Improved Trip (Whip)");
|
||||
RemoveSpecificProperty(oSkin, ITEM_PROPERTY_BONUS_FEAT, IP_CONST_FEAT_IMPROVED_TRIP);
|
||||
}
|
||||
|
||||
if(iClassLevel > 5) //improved disarm (whip)
|
||||
{
|
||||
SendMessageToPC(oPC, "prc_lasher: Removing Improved Disarm (Whip)");
|
||||
if(DEBUG) DoDebug("prc_lasher: Removing Improved Disarm (Whip)");
|
||||
RemoveSpecificProperty(oSkin, ITEM_PROPERTY_BONUS_FEAT, IP_CONST_FEAT_IMPROVED_DISARM);
|
||||
}
|
||||
|
||||
RemoveSpecificProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS, IP_CONST_DAMAGETYPE_SLASHING, IP_CONST_DAMAGEBONUS_2, 1, "SLASHING_WHIP", -1, DURATION_TYPE_TEMPORARY);
|
||||
|
||||
SendMessageToPC(oPC, "prc_lasher: Removing Class Ability Bonuses");
|
||||
if(DEBUG) DoDebug("prc_lasher: Removing Class Ability Bonuses");
|
||||
RemoveFeatBonuses(oPC);
|
||||
|
||||
}
|
||||
|
@ -110,10 +110,14 @@ void DispelMonitor(object oCaster, object oTarget, int nSpellID, int nBeatsRemai
|
||||
if ((sTag == "ARCANE_SIZE_DECREASE") ||
|
||||
(sTag == "ARCANE_SIZE_INCREASE"))
|
||||
{
|
||||
if(DEBUG) DoDebug("sp_enred: Removing all effects.");
|
||||
RemoveEffect(oTarget, eEffect);
|
||||
}
|
||||
eEffect = GetNextEffect(oTarget);
|
||||
}
|
||||
}
|
||||
|
||||
DelayCommand(0.0f, ResetSize(oTarget));
|
||||
PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
|
||||
|
||||
// Size has changed, evaluate PrC feats again
|
||||
EvalPRCFeats(oTarget);
|
||||
@ -135,11 +139,7 @@ void main()
|
||||
oCaster = OBJECT_SELF;
|
||||
}
|
||||
|
||||
if(nEvent == EVENT_ONPLAYERREST_STARTED)
|
||||
{
|
||||
ResetSize(oCaster);
|
||||
}
|
||||
else if(nEvent == FALSE)
|
||||
if(nEvent == FALSE)
|
||||
{
|
||||
int nCasterLevel = PRCGetCasterLevel(oCaster);
|
||||
int nSpellID = PRCGetSpellId();
|
||||
@ -167,6 +167,7 @@ void main()
|
||||
eLink = EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_DEXTERITY, 2));
|
||||
eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 2));
|
||||
eLink = EffectLinkEffects(eLink, EffectACDecrease(1));
|
||||
eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_SIZE_INCREASE_1));
|
||||
eLink = TagEffect(eLink, "ARCANE_SIZE_INCREASE");
|
||||
}
|
||||
else
|
||||
@ -175,6 +176,7 @@ void main()
|
||||
eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_DEXTERITY, 2));
|
||||
eLink = EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_STRENGTH, 2));
|
||||
eLink = EffectLinkEffects(eLink, EffectACIncrease(1));
|
||||
eLink = EffectLinkEffects(eLink, EffectBonusFeat(FEAT_SIZE_DECREASE_1));
|
||||
eLink = TagEffect(eLink, "ARCANE_SIZE_DECREASE");
|
||||
}
|
||||
|
||||
@ -187,7 +189,7 @@ void main()
|
||||
if(bMass)
|
||||
{
|
||||
lTarget = PRCGetSpellTargetLocation();
|
||||
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
}
|
||||
while(GetIsObjectValid(oTarget))
|
||||
{
|
||||
@ -203,11 +205,15 @@ void main()
|
||||
effect eEffect = GetFirstEffect(oTarget);
|
||||
while (GetIsEffectValid(eEffect))
|
||||
{
|
||||
DispelMonitor(oCaster, oTarget, nSpellID, 0);
|
||||
|
||||
string sTag = GetEffectTag(eEffect);
|
||||
if (sTag == "ARCANE_SIZE_DECREASE")
|
||||
{
|
||||
RemoveEffect(oTarget, eEffect);
|
||||
DelayCommand(0.0f, ResetSize(oTarget));
|
||||
PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
|
||||
DeleteLocalInt(oTarget, "PRC_Power_Compression_SizeReduction");
|
||||
}
|
||||
eEffect = GetNextEffect(oTarget);
|
||||
}
|
||||
@ -222,6 +228,8 @@ void main()
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, nSpellID, nCasterLevel);
|
||||
SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE, 1.5);
|
||||
DelayCommand(fDuration, ResetSize(oTarget));
|
||||
DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
|
||||
if(DEBUG) DoDebug("sp_enred: DispelMonitor started.");
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -232,14 +240,18 @@ void main()
|
||||
effect eEffect = GetFirstEffect(oTarget);
|
||||
while (GetIsEffectValid(eEffect))
|
||||
{
|
||||
DispelMonitor(oCaster, oTarget, nSpellID, 0);
|
||||
|
||||
string sTag = GetEffectTag(eEffect);
|
||||
if (sTag == "ARCANE_SIZE_INCREASE")
|
||||
{
|
||||
RemoveEffect(oTarget, eEffect);
|
||||
DelayCommand(0.0f, ResetSize(oTarget));
|
||||
PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
|
||||
DeleteLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease");
|
||||
}
|
||||
eEffect = GetNextEffect(oTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(GetLocalInt(oTarget, "PRC_Power_Compression_SizeReduction"))
|
||||
{
|
||||
@ -251,15 +263,14 @@ void main()
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, nSpellID, nCasterLevel);
|
||||
SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE, 0.5);
|
||||
DelayCommand(fDuration, ResetSize(oTarget));
|
||||
}
|
||||
|
||||
EvalPRCFeats(oTarget);
|
||||
DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
|
||||
DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
|
||||
if(DEBUG) DoDebug("sp_enred: DispelMonitor started.");
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nSaveDC))
|
||||
{
|
||||
if(bEnlarge)
|
||||
if(bEnlarge) //:: Enlarge
|
||||
{
|
||||
if(GetLocalInt(oTarget, "PRC_Power_Compression_SizeReduction"))
|
||||
{
|
||||
@ -267,24 +278,35 @@ void main()
|
||||
effect eEffect = GetFirstEffect(oTarget);
|
||||
while (GetIsEffectValid(eEffect))
|
||||
{
|
||||
DispelMonitor(oCaster, oTarget, nSpellID, 0);
|
||||
|
||||
string sTag = GetEffectTag(eEffect);
|
||||
if (sTag == "ARCANE_SIZE_DECREASE")
|
||||
{
|
||||
RemoveEffect(oTarget, eEffect);
|
||||
DelayCommand(0.0f, ResetSize(oTarget));
|
||||
PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
|
||||
DeleteLocalInt(oTarget, "PRC_Power_Compression_SizeReduction");
|
||||
}
|
||||
eEffect = GetNextEffect(oTarget);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
else if(GetLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This creature's size cannot be increased further.", oTarget);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease", 1);
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, nSpellID, nCasterLevel);
|
||||
SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE, 1.5);
|
||||
DelayCommand(fDuration, ResetSize(oTarget));
|
||||
DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
|
||||
if(DEBUG) DoDebug("sp_enred: DispelMonitor started.");
|
||||
}
|
||||
}
|
||||
else
|
||||
else //:: Reduce
|
||||
{
|
||||
if(GetLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease"))
|
||||
{
|
||||
@ -292,32 +314,46 @@ void main()
|
||||
effect eEffect = GetFirstEffect(oTarget);
|
||||
while (GetIsEffectValid(eEffect))
|
||||
{
|
||||
DispelMonitor(oCaster, oTarget, nSpellID, 0);
|
||||
|
||||
string sTag = GetEffectTag(eEffect);
|
||||
if (sTag == "ARCANE_SIZE_INCREASE")
|
||||
{
|
||||
RemoveEffect(oTarget, eEffect);
|
||||
DelayCommand(0.0f, ResetSize(oTarget));
|
||||
PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
|
||||
DeleteLocalInt(oTarget, "PRC_Power_Compression_SizeIncrease");
|
||||
}
|
||||
eEffect = GetNextEffect(oTarget);
|
||||
}
|
||||
}
|
||||
else if(GetLocalInt(oTarget, "PRC_Power_Compression_SizeReduction"))
|
||||
{
|
||||
FloatingTextStringOnCreature("This creature's size cannot be reduced further.", oTarget);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetLocalInt(oTarget, "PRC_Power_Compression_SizeReduction", 1);
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, nSpellID, nCasterLevel);
|
||||
SetObjectVisualTransform(oTarget, OBJECT_VISUAL_TRANSFORM_SCALE, 1.5);
|
||||
DelayCommand(fDuration, ResetSize(oTarget));
|
||||
DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
|
||||
if(DEBUG) DoDebug("sp_enred: DispelMonitor started.");
|
||||
}
|
||||
}
|
||||
|
||||
EvalPRCFeats(oTarget);
|
||||
DelayCommand(6.0f, DispelMonitor(oCaster, oTarget, nSpellID, FloatToInt(fDuration) / 6));
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!bMass) break;
|
||||
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
|
||||
}
|
||||
|
||||
EvalPRCFeats(oTarget);
|
||||
|
||||
}
|
||||
else if(nEvent == EVENT_ONPLAYERREST_STARTED)
|
||||
{
|
||||
ResetSize(oCaster);
|
||||
}
|
||||
|
||||
PRCSetSchool();
|
||||
}
|
Binary file not shown.
@ -71342,22 +71342,20 @@ When within your own black labyrinth, you are immune to the last two effects (mo
|
||||
<entry id="71821" lang="en" sex="m">War mind Tower of Iron Will</entry>
|
||||
<entry id="71822" lang="en" sex="m">War mind True Seeing, Psionic</entry>
|
||||
<entry id="74500" lang="en" sex="m">####END_OF_PSI_SPELLBOOK_RESERVE</entry>
|
||||
<entry id="74800" lang="en" sex="m">###PRC8 Loadscreen Hint Reserve 74800-75000-###
|
||||
</entry>
|
||||
<entry id="74800" lang="en" sex="m">###PRC8 Loadscreen Hint Reserve 74800-75000-###</entry>
|
||||
<entry id="74801" lang="en" sex="m">LETO does not support the PRC8</entry>
|
||||
<entry id="74802" lang="en" sex="m">Due to Bioware limitations, non-Bioware spontaneous casters do not use the normal spellbook. Those spells can be found in your class radial.</entry>
|
||||
<entry id="74803" lang="en" sex="m">Due to Bioware limitations, only your highest level Arcane or Divine class can receive new Arcane or Divine spells at level up.</entry>
|
||||
<entry id="74803" lang="en" sex="m">Due to Bioware limitations, only your highest level Arcane or Divine class will receive new Arcane or Divine spellslots at level up.</entry>
|
||||
<entry id="74804" lang="en" sex="m">Two handed weapons are shown being wielded one handed to allow feats such as Monkey Grip & Oversized Two-Weapon fighting to work properly. Combat isn't affected.</entry>
|
||||
<entry id="74805" lang="en" sex="m">De-leveling isn't supported by the PRC8 & can in fact break your character.
|
||||
</entry>
|
||||
<entry id="74806" lang="en" sex="m">Casting an Exalted or Vile spell causes ability damage.</entry>
|
||||
<entry id="74805" lang="en" sex="m">De-leveling isn't supported by the PRC8 & can in fact break your character.</entry>
|
||||
<entry id="74806" lang="en" sex="m">Casting an Exalted or Vile spell causes ability damage to the caster.</entry>
|
||||
<entry id="74807" lang="en" sex="m">Enable & disable optional game features with the PRC Options radial.</entry>
|
||||
<entry id="74808" lang="en" sex="m">Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8.
|
||||
</entry>
|
||||
<entry id="74808" lang="en" sex="m">Knockdown, Called Shot, Taunt & Parry are not valid 3e D&D feats or skills & have been disabled in the PRC8.</entry>
|
||||
<entry id="74809" lang="en" sex="m">As in Neverwinter Nights 2, Arcane & Divine prestige classes must pick a marker feat at 1st class level to choose which spellcasting class will be boosted by the new prestige class.</entry>
|
||||
<entry id="74810" lang="en" sex="m">Some prestige classes can advance invoking or shadowcasting instead of spellcasting.</entry>
|
||||
<entry id="74811" lang="en" sex="m">Spellcraft doesn't provide a bonus to your save vs. spells in 3e Dungeons & Dragons. This is reflected in the PRC8.</entry>
|
||||
<entry id="74812" lang="en" sex="m">Tumble doesn't provide a bonus to your Armor Class in 3e Dungeons & Dragons. This is reflected in the PRC8.</entry>
|
||||
<entry id="74813" lang="en" sex="m">Feats for Alternate Magic Systems (Psionics, Incarnum, etc) are all organized under a Masterfeat. Psionic Feats, ToB Feats, etc...</entry>
|
||||
<entry id="75001" lang="en" sex="m">Favored Mystery - Black Labyrinth</entry>
|
||||
<entry id="75002" lang="en" sex="m">Holy Warrior</entry>
|
||||
<entry id="75003" lang="en" sex="m">Type of Feat: Reserve
|
||||
|
Binary file not shown.
115
nwn/nwnprc/trunk/users/jaysyn/ha_pa_events.nss
Normal file
115
nwn/nwnprc/trunk/users/jaysyn/ha_pa_events.nss
Normal file
@ -0,0 +1,115 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Power Attack Events
|
||||
//:: hp_pa_events
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
The NUI events for the Power Attack NUI Window
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Rakiov
|
||||
//:: Created On: 22.05.2005
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "nw_inc_nui"
|
||||
#include "hp_pa_view"
|
||||
|
||||
//
|
||||
// SetWindowGeometry
|
||||
// Sets the window geometry for the Power Attack NUI to the player
|
||||
// so it can be remembered when opened next time
|
||||
//
|
||||
// Arguments:
|
||||
// oPlayer object the player that owns the window
|
||||
// nToken int the windowId
|
||||
//
|
||||
void SetWindowGeometry(object oPlayer, int nToken);
|
||||
|
||||
void main()
|
||||
{
|
||||
object oPlayer = NuiGetEventPlayer();
|
||||
int nToken = NuiGetEventWindow();
|
||||
string sEvent = NuiGetEventType();
|
||||
string sElement = NuiGetEventElement();
|
||||
int nIndex = NuiGetEventArrayIndex();
|
||||
string sWindowId = NuiGetWindowId(oPlayer, nToken);
|
||||
|
||||
//HandleWindowInspectorEvent(); // used to debug
|
||||
|
||||
if(sWindowId != NUI_PRC_POWER_ATTACK_WINDOW)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Get the current Power Attack value for player
|
||||
int currentPAAmount = GetLocalInt(oPlayer, "PRC_PowerAttack_Level");
|
||||
|
||||
// if the window is closed, save the geometry
|
||||
if (sEvent == "close")
|
||||
{
|
||||
SetWindowGeometry(oPlayer, nToken);
|
||||
return;
|
||||
}
|
||||
|
||||
// Not a mouseup event, nothing to do.
|
||||
if (sEvent != "mouseup")
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int currentBAB = GetBaseAttackBonus(oPlayer);
|
||||
|
||||
if (sElement == NUI_PRC_PA_LEFT_BUTTON_EVENT)
|
||||
{
|
||||
// if the decreased power attack doesn't go below 0 then perform PA decrease
|
||||
if(currentPAAmount-1 >= 0)
|
||||
{
|
||||
SetLocalInt(oPlayer, "PRC_PowerAttack_Level", currentPAAmount-1);
|
||||
ExecuteScript("hp_pa_script", oPlayer);
|
||||
// if decreased pwoer attack is lower than the current BAB then allow
|
||||
// the incrase button
|
||||
if(currentPAAmount-1 <= currentBAB)
|
||||
{
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND, JsonBool(TRUE));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise we have hit the limit and disable the left button
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND, JsonBool(FALSE));
|
||||
}
|
||||
}
|
||||
|
||||
if (sElement == NUI_PRC_PA_RIGHT_BUTTON_EVENT)
|
||||
{
|
||||
//if the incrased power attack amount is less than or equal to the BAB
|
||||
// then perform the PA increase
|
||||
if(currentPAAmount+1 <= currentBAB)
|
||||
{
|
||||
SetLocalInt(oPlayer, "PRC_PowerAttack_Level", currentPAAmount+1);
|
||||
ExecuteScript("hp_pa_script", oPlayer);
|
||||
// if the increased power attack amount is greater than 0 then enable
|
||||
// the decrease button
|
||||
if (currentPAAmount+1 > 0)
|
||||
{
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_LEFT_BUTTON_ENABLED_BIND, JsonBool(TRUE));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise we have hit the limit and disable the right button
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_RIGHT_BUTTON_ENABLED_BIND, JsonBool(FALSE));
|
||||
}
|
||||
}
|
||||
|
||||
currentPAAmount = GetLocalInt(oPlayer, "PRC_PowerAttack_Level");
|
||||
|
||||
// set the geometry to the player since we only get mouseup events on button presses :(
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_TEXT_BIND, JsonString(IntToString(currentPAAmount)));
|
||||
SetWindowGeometry(oPlayer, nToken);
|
||||
}
|
||||
|
||||
void SetWindowGeometry(object oPlayer, int nToken)
|
||||
{
|
||||
json dimensions = NuiGetBind(oPlayer, nToken, "geometry");
|
||||
SetLocalJson(oPlayer, NUI_PRC_PA_GEOMETRY_VAR, dimensions);
|
||||
}
|
63
nwn/nwnprc/trunk/users/jaysyn/hp_pa_chatscript.nss
Normal file
63
nwn/nwnprc/trunk/users/jaysyn/hp_pa_chatscript.nss
Normal file
@ -0,0 +1,63 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Power Attack NUI
|
||||
//:: hp_pa_chatscript
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
A OnChat script that parses what is said and opens the power attack NUI
|
||||
if provided /pa. Otherwise if /pa x is provided run the command directly
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Rakiov
|
||||
//:: Created On: 22.05.2005
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
#include "nw_inc_nui"
|
||||
#include "hp_pa_view"
|
||||
#include "hp_string_util"
|
||||
|
||||
void main()
|
||||
{
|
||||
// Get current player
|
||||
object oPlayer = GetPCChatSpeaker();
|
||||
if (!GetIsPC(oPlayer))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// get current player message and split it up into a list
|
||||
string sCommand = GetPCChatMessage();
|
||||
json sCommandSplit = StringSplit(sCommand);
|
||||
|
||||
if(JsonGetLength(sCommandSplit) > 0)
|
||||
{
|
||||
string firstWord = JsonGetString(JsonArrayGet(sCommandSplit, 0));
|
||||
|
||||
// if first word is /pa we are using the power attack interface
|
||||
if(firstWord == "/pa")
|
||||
{
|
||||
if(JsonGetLength(sCommandSplit) >= 2)
|
||||
{
|
||||
//if a parameter is given then run the power attack command directly.
|
||||
string param1 = JsonGetString(JsonArrayGet(sCommandSplit, 1));
|
||||
int paAmount = StringToInt(param1);
|
||||
SetLocalInt(oPlayer, "PRC_PowerAttack_Level", paAmount);
|
||||
ExecuteScript("hp_pa_script", oPlayer);
|
||||
|
||||
// update the NUI so it is in sync
|
||||
int nToken = NuiFindWindow(oPlayer, NUI_PRC_POWER_ATTACK_WINDOW);
|
||||
if (nToken != 0)
|
||||
{
|
||||
NuiSetBind(oPlayer, nToken, NUI_PRC_PA_TEXT_BIND, JsonString(IntToString(paAmount)));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if no param is given then open the NUI
|
||||
NuiPRCPowerAttackView(oPlayer);
|
||||
}
|
||||
|
||||
// clear message from chat
|
||||
SetPCChatMessage();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Power Attack Script
|
||||
//:: prc_powatk_chs
|
||||
//:: hp_pa_script
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
A script that sets the power attack on a player based on the amount
|
||||
@ -13,63 +13,80 @@
|
||||
|
||||
#include "prc_spell_const"
|
||||
|
||||
void SetPowerAttack();
|
||||
|
||||
//
|
||||
// SetPowerAttack
|
||||
// Sets the power attack for a player, if the amount is less than or equal to
|
||||
// the players BAB it will apply the power attack, otherwise it will tell
|
||||
// the player it can't.
|
||||
// Sets the power attack for a player, if the player has power attack and the
|
||||
// amount is less than or equal to the players BAB it will apply the
|
||||
// power attack and set the current power attack to the player at variable
|
||||
// 'prcPaScriptPaVariable', otherwise it will tell the player it can't.
|
||||
//
|
||||
// Arguments:
|
||||
// amount int the amount of power attack you want
|
||||
// oPlayer object the player to apply the power attack to
|
||||
// amount int the amount of power attack you want
|
||||
// oPlayer object the player to apply the power attack to
|
||||
//
|
||||
//
|
||||
void SetPowerAttack(int amount, object oPlayer);
|
||||
|
||||
void SetPowerAttack(int amount, object oPlayer)
|
||||
void main()
|
||||
{
|
||||
//You need the power attack feat to use this
|
||||
if (GetHasFeat(FEAT_POWER_ATTACK, oPlayer))
|
||||
int amount = GetLocalInt(OBJECT_SELF, "PRC_PowerAttack_Level");
|
||||
int prevPowerAttack5 = GetLocalInt(OBJECT_SELF, "prevPowerAttack5");
|
||||
int prevPowerAttack1 = GetLocalInt(OBJECT_SELF, "prevPowerAttack1");
|
||||
int powerAttack5Amount = amount / 5;
|
||||
int powerAttack1Amount = amount % 5;
|
||||
|
||||
// Current actions can cause this to not run right away, so clear the queue
|
||||
// and force this to happen.
|
||||
ClearAllActions();
|
||||
|
||||
|
||||
//sets the 5 values for Power attack ranging from 0,5,10,15,20 respectivly
|
||||
if (prevPowerAttack5 != powerAttack5Amount)
|
||||
{
|
||||
// It won't work if your BAB is lower than your PA Value
|
||||
if(GetBaseAttackBonus(oPlayer) <= amount)
|
||||
if (powerAttack5Amount == 0) // Power Attack 0
|
||||
{
|
||||
int powerAttack5Amount = amount / 5;
|
||||
int powerAttack1Amount = amount % 5;
|
||||
|
||||
switch (powerAttack1Amount)
|
||||
{
|
||||
//sets the 1 values for Power attack ranging from 0,1,2,3,4 respectivly
|
||||
case 0: // Power Attack 0
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK1, oPlayer, TRUE);
|
||||
case 1: // Power Attack 1
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK2, oPlayer, TRUE);
|
||||
case 2: // Power Attack 2
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK3, oPlayer, TRUE);
|
||||
case 3: // Power Attack 3
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK4, oPlayer, TRUE);
|
||||
case 4: // Power Attack 4
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK5, oPlayer, TRUE);
|
||||
}
|
||||
switch (powerAttack5Amount)
|
||||
{
|
||||
case 0: // Power Attack 0
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK6, oPlayer, TRUE);
|
||||
case 1: // Power Attack 5
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK7, oPlayer, TRUE);
|
||||
case 2: // Power Attack 10
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK8, oPlayer, TRUE);
|
||||
case 3: // Power Attack 15
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK9, oPlayer, TRUE);
|
||||
case 4: // Power Attack 20
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK10, oPlayer, TRUE);
|
||||
}
|
||||
} else {
|
||||
FloatingTextStringOnCreature("Power Attack Higher Than BAB", oPlayer);
|
||||
ActionDoCommand(ActionCastSpellAtObject(SPELL_POWER_ATTACK6, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
||||
}
|
||||
} else {
|
||||
FloatingTextStringOnCreature("Need Power Attack To Use", oPlayer);
|
||||
if (powerAttack5Amount == 1) // Power Attack 5
|
||||
{
|
||||
ActionDoCommand(ActionCastSpellAtObject(SPELL_POWER_ATTACK7, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
||||
}
|
||||
if (powerAttack5Amount == 2) // Power Attack 10
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK8, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
if (powerAttack5Amount == 3) // Power Attack 15
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK9, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
if (powerAttack5Amount == 4) // Power Attack 20
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK10, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
SetLocalInt(OBJECT_SELF, "prevPowerAttack5", powerAttack5Amount);
|
||||
}
|
||||
}
|
||||
|
||||
//:: void main (){}
|
||||
if (prevPowerAttack1 != powerAttack1Amount)
|
||||
{
|
||||
//sets the 1 values for Power attack ranging from 0,1,2,3,4 respectivly
|
||||
if (powerAttack1Amount == 0) // Power Attack 0
|
||||
{
|
||||
ActionDoCommand(ActionCastSpellAtObject(SPELL_POWER_ATTACK1, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
||||
}
|
||||
if (powerAttack1Amount == 1) // Power Attack 1
|
||||
{
|
||||
ActionDoCommand(ActionCastSpellAtObject(SPELL_POWER_ATTACK2, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
|
||||
}
|
||||
if (powerAttack1Amount == 2) // Power Attack 2
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK3, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
if (powerAttack1Amount == 3) // Power Attack 3
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK4, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
if (powerAttack1Amount == 4) // Power Attack 4
|
||||
{
|
||||
ActionCastSpellAtObject(SPELL_POWER_ATTACK5, OBJECT_SELF, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
|
||||
}
|
||||
SetLocalInt(OBJECT_SELF, "prevPowerAttack1", powerAttack1Amount);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user