Fixed Lolth's meat affecting undead & constructs

Fixed Lolth's meat affecting undead & constructs.  Fixed Frightful Prescence triggering on dead creatures.  Fixed shadowdancer weapon feats.  Added missing simple weapon feats.
This commit is contained in:
Jaysyn904
2024-09-09 20:24:56 -04:00
parent a284f0176d
commit b7eacd3b48
16 changed files with 145 additions and 105 deletions

View File

@@ -23,8 +23,17 @@ void main()
//Declare major variables
object oTarget = GetEnteringObject();
if (MyPRCGetRacialType(oTarget)== RACIAL_TYPE_DRAGON || MyPRCGetRacialType(oTarget)== RACIAL_TYPE_DRAGON )
return;
// Exclude dead creatures
if (GetIsDead(oTarget))
{
return;
}
// Exclude dragons
if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_DRAGON)
{
return;
}
effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
@@ -33,10 +42,10 @@ void main()
effect eFear = EffectFrightened();
effect eAttackD = EffectAttackDecrease(2);
effect eDmgD = EffectDamageDecrease(2,DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
effect SaveD = EffectSavingThrowDecrease(SAVING_THROW_ALL,2);
effect Skill = EffectSkillDecrease(SKILL_ALL_SKILLS,2);
effect eDmgD = EffectDamageDecrease(2, DAMAGE_TYPE_BLUDGEONING | DAMAGE_TYPE_PIERCING | DAMAGE_TYPE_SLASHING);
effect SaveD = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2);
effect Skill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2);
effect eLink = EffectLinkEffects(eDmgD, eDur2);
eLink = EffectLinkEffects(eLink, eAttackD);
eLink = EffectLinkEffects(eLink, SaveD);
@@ -45,24 +54,32 @@ void main()
effect eLink2 = EffectLinkEffects(eDur3, SaveD);
eLink2 = EffectLinkEffects(eLink2, Skill);
int nHD = GetHitDice(GetAreaOfEffectCreator());
int nDC = 10 + GetLevelByClass(CLASS_TYPE_INITIATE_DRACONIC,GetAreaOfEffectCreator())+ GetAbilityModifier(ABILITY_CHARISMA,GetAreaOfEffectCreator());
int nDuration = d6(2);
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())&& GetHitDice(oTarget)<=GetHitDice(GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
int HD=GetHitDice(oTarget);
if (HD<5)
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
int nHD = GetHitDice(GetAreaOfEffectCreator());
int nDC = 10 + GetLevelByClass(CLASS_TYPE_INITIATE_DRACONIC, GetAreaOfEffectCreator()) + GetAbilityModifier(ABILITY_CHARISMA, GetAreaOfEffectCreator());
int nDuration = d6(2);
if (GetIsEnemy(oTarget, GetAreaOfEffectCreator()) && GetHitDice(oTarget) <= GetHitDice(GetAreaOfEffectCreator()))
{
// Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
// Make a saving throw check
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)
&& !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR)
&& !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
int HD = GetHitDice(oTarget);
if (HD < 5)
{
// Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
}
else
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, RoundsToSeconds(nDuration));
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink2, oTarget, RoundsToSeconds(nDuration));
}
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}